qoop   qoooop qoo   oop ,oooo, qoo   oop  ,oOOo,   ,oOOo,  qooo,
   OO     OO     OOO  OO (O,      OOO OOO  OO    OO OO    OO  OO  O
   OO     OOOO   OO O OO  `OOOO,  OO Y OO  OO    OO OO    OO  OOO;'
   OO     OO     OO  OOO o    `O) OO   OO  OO    OO OO    OO  OO`Oo
   dOOOOb dOOOOb dOO   OOb `OOOO' dOO   OOb  'OOOO'   'OOOO'  dOb dOb

Total quests: 88 (41 Lensmoor, 2 Red, 45 Antrippa)


Shortcuts and notes: Need fly, swim, or a boat. Item collection quest. You can collect the items ahead of time. No combat necessary. Quest begins when the mob sees you in the area. Quest can be completed by a level 1.

In the Grey Plains, find An adventurer is searching for a specific treasure: rec lens;n 6;e 5 (adventurer wanders in this area)

An adventurer asks you 'Have you come to search for treasure?'

say Yes
You say '"Yes'
An adventurer says to you 'There were many treasures lost during the great war.'
An adventurer says to you 'I'm looking for something specific.'
An adventurer says to you 'During that war, a dragon was sent from Dronlek, carrying a sword to give
to the leader.'
An adventurer says to you 'A storm came up sudden like, and the dragon lost his grip on the sword.
It broke into pieces during the long fall.'
An adventurer says to you 'He had a vague idea of where the pieces were, and marked them on a map,
but before he could go searching for it he was killed.'
An adventurer says to you 'So, the treasure map is said to be somewhere around here.'
An adventurer asks you 'If you find it, would you bring it to me?'

*** You have started the quest for Grey Plains! ***

An adventurer says to you 'If you need help, just come back to me and ask.'

In the Grey Plains, find Important looking documents are tacked onto a bulletin board and untack the document: rec l;n 6;e 5;n 4;w 2

untack
You carefully pull out a nail.
You untack a treasure map from the bulletin board.

In the Grey Plains, find An adventurer is searching for a specific treasure and give them the map: rec lens;n 6;e 5 (adventurer wanders in this area)

give map adventurer
You give a treasure map to an adventurer.
An adventurer exclaims to you 'You found it!'
An adventurer hmmms to himself as he studies the map.
An adventurer says to you 'This is an old language, I can barely make out the words.'
An adventurer says to you 'It looks like one of the pieces landed in the Aragon Barony, to the south
of New Lensmoor.'
An adventurer squints and looks closely at the map.
An adventurer asks you 'Why don't you go look around Newberry Hill, and see if you can find
something?'
An adventurer says to you 'I'll stay here and continue trying to decipher this map.'

*** Your quest for Grey Plains has progressed! ***

An adventurer says to you 'If you have trouble finding it, come back and ask for help.'

In the Aragon Barony, find A mound of dirt has been recently disturbed and dig the blade out of it: rec lens;run s;e;run s;u;s;dig dirt

dig dirt
You dig in the dirt.
You pull the blade of a sword from a dirt mound.

In the Grey Plains, find An adventurer is searching for a specific treasure and give them the blade: rec lens;n 6;e 5 (adventurer wanders in this area)

give blade adventurer
You give the blade of a sword to an adventurer.
An adventurer says to you 'Oh, that's a beautiful blade, that is.'
An adventurer says to you 'I've been able to pinpoint the next location.'
An adventurer says to you 'It fell in the river where the Gypsy Camp is built. The Gypsy Camp is
just south of the gates of New Lensmoor.'

*** Your quest for Grey Plains has progressed! ***

An adventurer says to you 'If you have trouble finding it, come back and ask for help.'

In the Gypsy Camp, find In the river is a pile of large rocks and pry the hilt out: rec lens;s 7;e 3;n 3;w;n;w 2 (NEED FLY OR SWIM)

pry
You pry the rocks apart.
You grab the hilt of a sword from the pile of large rocks.

In the Grey Plains, find An adventurer is searching for a specific treasure and give them the hilt: rec lens;n 6;e 5 (adventurer wanders in this area)

give hilt adventurer
You give the hilt of a sword to an adventurer.
An adventurer exclaims to you 'Oh, excellent job!'
An adventurer says to you 'The last piece is west of here, in Lorthien.'

*** Your quest for Grey Plains has progressed! ***

An adventurer says to you 'If you have trouble finding it, come back and ask for help.'

In Lorthien, find A bird nest balances precariously on top of a branch and reach into it to grab the pommel: rec lens;n 6;w 6;u;w;d;w 3;swing;w;n;w 2;n;w;reach

reach
You reach your hand into the nest.
You grab the pommel of a sword from the nest.

In the Grey Plains, find An adventurer is searching for a specific treasure and give them the pommel: rec lens;n 6;e 5 (adventurer wanders in this area)

give pommel adventurer
You give the pommel of a sword to an adventurer.
An adventurer eagerly snatches the pommel and bends over the pieces.
An adventurer laughs as he finishes assembling the sword.
An adventurer asks you 'Oh, I guess I should thank you for this beautiful sword, huh?'
An adventurer says to you 'Very well, I guess you deserve some sort of reward. I'm keeping this
sword, you can just go and find your own! But here.'

You receive 5 practices and 20 quest points for completing the quest for Grey Plains.
You gain 20 quest points.


Shortcuts and notes: Item collection quest. No combat necessary. Quest begins when the mob sees you in the area. Quest can be completed by a level 1. Mob is accessed via an unusual method, as seen here: rec lens;n 6;w 5;s 4

Jocko asks 'Hello Tily. You must be the new worker the boss sent me eh?'
Jocko says 'Well there is something wrong with the machinery topside.'
Jocko says 'Stand on the manlift and pull the chain to take you up there to fix it.'

stand manlift;pull 'pull chain';south
You stand on a manlift.

It's at this point that the quest actually starts. In Lorthien, find You see the mill mechanic standing here.

The mill mechanic says 'Well, it's about time you got here, let's get to work.'
The mill mechanic says 'Wait, hold on a second, I need a tool, and the one I need was broken earlier
today.'
The mill mechanic says 'What I need is a pipe wrench, be a sport and go fetch one for me.'

*** You have started the quest for Lorthien! ***

The mill mechanic says 'I've heard there is an elven merchant in Lorthien Tower.'
The mill mechanic says 'See if he has one would ya, ask him anyway.'
The mill mechanic says 'Bring the wrench back and give it to my apprentice, it will look good on
your resume if you complete this task.'

In Lorthien, from the quest mob, go to An elven merchant goes about his business.: n;stand manlift;pull 'pull chain';n 4;w;u;w;d;w 3;swing;w;n;w 2;s;w 3 (elven merchan wanders in this area)

An elven merchant says 'I have a wide selection of wrenches. Socket wrenches, lug wrenches, pipe wrenches...'
An elven merchant smiles.
An elven merchant asks 'Which type did you need?'

say pipe wrench
You say 'pipe wrench'

*** Your quest for Lorthien has progressed! ***

An elven merchant pulls a pipe wrench from his pack.
An elven merchant gives you a pipe wrench.
An elven merchant says 'There you go, try that out.'
An elven merchant exclaims 'Come back if you have need of other tools!'

In Lorthien, go to An apprentice mechanic works on the millworks: rec lens;n 6;w 5;s 4;stand manlift;pull 'pull chain';give wrench apprentice

An apprentice mechanic asks you 'Hey, did you manage to track down a replacement pipe wrench?'
An apprentice mechanic exclaims to you 'If you did, hand it over please, we're in a hurry!'

give wrench apprentice
You give a pipe wrench to an apprentice mechanic.
An apprentice mechanic says 'Alright! My boss said you would be bringing that to me.'
An apprentice mechanic says 'It is just what we need to fix the millhead.'

You receive 5 practices and 20 quest points for completing the quest for Lorthien.
You gain 20 quest points.


Shortcuts and notes: Item collection quest. You can collect the items ahead of time. No combat necessary. Quest begins when you "look" at the quest mob. Quest can be completed by a level 1.

In the Aragon Meadowlands, go to Elval paces here, look at Elval, and tell him you will assist: rec lens;s 8;w 5;s 3;w 5

look Elval

Elval rubs his forehead and paces back and forth, a worried expression on his face.
Elval says 'Oh, is Baron Aragon going to be mad at me...'
Elval looks at you.
Elval asks you 'Oh, Tily, do you think you can help me out here?'
Elval exclaims to you 'Please, say yes!'

say Yes
You say 'Yes'
Elval exclaims to you 'Really? That's great, thank you!'

*** You have started the quest for Aragon Meadowlands! ***

Elval exclaims to you 'See, the fence here is fit to collapse at any moment, and if that happens the
animals will all escape!'
Elval says to you 'The Baron asked me to shore it up with some wood planks. You know, sturdy it up
so it'll hold until they can fully repair it.'
Elval exclaims to you 'But it looks like some prankster scattered my supplies around while I was
getting my lunch!'
Elval says to you 'I've looked all over, but I can't find them. Maybe you'll have better luck.'
Elval says to you 'The first thing I need is my hammer.'
Elval asks you 'It's pretty heavy, so it's probably not too far from here. Take a look around the
nearby rooms, would you?'
Elval says to you 'When you find it, come back here and give it to me.'
Elval smiles.

In the Aragon Meadowlands, find A hammer has been left here. and get the hammer: w;n 2;get hammer

get hammer
You get Elval's hammer.

In the Aragon Meadowlands, go to Elval paces here and give him the hammer: e;s 2;give hammer Elval

give hammer Elval
You give Elval's hammer to Elval.
Elval examines the hammer closely.
Elval must like you a great deal to beam at you so delightedly!
Elval asks you 'This is it! How'd you find it so quickly?'
Elval exclaims to you 'You know, what makes searching these meadows tough is that there's very few
landmarks to look out for. You can get lost easily!'
Elval says 'Well, I get lost easily, at least.'
Elval chuckles politely.
Elval says to you 'Well, there is that small stream.'
Elval pauses.

*** Your quest for Aragon Meadowlands has progressed! ***

Elval exclaims to you 'Oh no! What if the wooden planks got washed down stream? The water would ruin
them!'
Elval exclaims to you 'Please hurry. Find the stream, follow it, and look for the wooden planks!'

In the Aragon Meadowlands, find Some wooden planks lie here and get the planks: e;n 4;get plank

get planks
You get Elval's wooden planks.

In the Aragon Meadowlands, go to Elval paces here and give him the planks: w;s 4;give planks Elval

give planks Elval
You give Elval's wooden planks to Elval.
Elval says to you 'These are them, all right. A little soggy, but still nice and strong.'
Elval exclaims to you 'Good work!'
Elval says to you 'Now all we need are the nails.'

*** Your quest for Aragon Meadowlands has progressed! ***

Elval asks you 'But where could they be?'
Elval says to you 'They're small, so this will be tough. Perhaps the shepherd has seen them.'
Elval says to you 'Have you met him yet? He's a kind old fellow who wanders the meadows.'
Elval says to you 'He's around here somewhere, just wander about until you run into him.'
Elval asks you 'Ask him if he's seen the nails, ok?'
Elval smiles at you.

OPTIONAL: In the Aragon Meadowlands, find A wizened old shepherd wanders the meadows. and ask him about the nails: e 5;n 6 (mob wanders)

say Nails
You say 'Nails'
A wizened shepherd asks you 'Nails? What would nails be doing in the meadow?'
A wizened shepherd says to you 'Wait, wait. Now that you mention it...'
A wizened shepherd says to you 'I saw something shiny in a rabbit hole, but I was too busy at the
time to check it out.'
A wizened shepherd says to you 'Perhaps what I saw were the nails you seek.'
A wizened shepherd says to you 'I'm not sure where I saw the hole though.'
A wizened shepherd exclaims to you 'It's small and easy to miss, so you're going to need to look
hard. You could be in the same room with it and not even notice!'
A wizened shepherd says to you 'Search the meadows, paying close attention to the room descriptions.
I'm sure you'll see something about the hole in one of the rooms.'
A wizened shepherd says to you 'When you find this room, you'll want to get the nails from the
hole.'

In the Aragon Meadowlands, find the room with A small rabbit hole has been dug here in it and get the nails from the hole: e 2;n 5;get nails hole

get nails hole
You get a handful of Elval's nails from a rabbit hole.

In the Aragon Meadowlands, go to Elval paces here and give him the nails: w 2;s 5;give nails Elval

give nails Elval
You give a handful of Elval's nails to Elval.
Elval exclaims to you 'You found the nails!'
Elval says to you 'Boy, I don't know how you did it, but I'm in your debt for sure.'

You receive 5 practices and 20 quest points for completing the quest for Aragon Meadowlands.
You gain 20 quest points.


TODO

TODO

Shortcuts and notes: Combat Quest. Quest begins when you "look" at the quest mob. Quest can be completed by a level 1.

    Quest starts at mob: Erris, A cyclops hunter is here. rec sem;run w;e;run n;e;run n;w;run n;e;run n;w
    Need to speak antrippan

The Plains of Abbat

The stark wilderness opens into the plains of Abbat, a low shelter area, 
desolate and unyielding. The winds blow across the sand-covered land, 
swirling mists and echoing howls sweeping over vast, desolate plains. 

[Exits: north east]
 (X) (large male cyclops) A cyclops hunter is here.
Erris asks you in antrippan 'Hey, you. Want to learn a few things from an old hunter?'

You say to Erris 'yes'
Erris says to you 'I'll teach you a few things about hunting.'
Erris says to you 'First, you'll need to learn how to scout. To find a particular creature, scout for it.'

pure11Plains of Abbat100100100100
Erris says to you 'To find a sidewinder, for example, scout sidewinder. Try finding and killing one, then come back to me.'


*** You have started the quest for Plains of Abbat! ***

scout sidewinder
a sidewinder                 The Plains of Abbat

Your masterful slash lacerates a sidewinder's torso!
A sidewinder is DEAD!!
You receive 195 experience points.
You have slain a sidewinder! Return to Erris.
*** Your quest for Plains of Abbat has progressed! ***

 (X) (large male cyclops) A cyclops hunter is here.
Erris asks you 'Did you kill the sidewinder yet?'

pure11Plains of Abbat10010095100sayto er yes
You say to Erris 'yes'
Erris says to you 'Well done. Let's try finding something larger next - find a large crocodile somewhere in the plains, then come back to me.'
*** Your quest for Plains of Abbat has progressed! ***

scout croc
a large crocodile      The Bank of a Shallow River

Your skillful slash lacerates a large crocodile's leg!
A large crocodile is DEAD!!
You receive 162 experience points.
You have slain a crocodile! Return to Erris.
*** Your quest for Plains of Abbat has progressed! ***

Erris asks you 'Did you kill the crocodile yet?'

pure11Plains of Abbat10010099100sayto er yes
You say to Erris 'yes'
Erris says to you 'Well done. Let's make sure you've learned how to scout.'

pure11Plains of Abbat10010099100
Erris says to you 'Steckle, that worthless git, still owes me money. I grow tired of waiting, so take it out of his hide instead.'


Erris says to you 'Find Steckle and kill him for me. If you can do that, I think it's safe to say you're both a good fighter and a skilled scout. I'll even give you a 

small reward.
'
*** Your quest for Plains of Abbat has progressed! ***

scout steck
Steckle                      A High Desert Plateau

Erris asks you 'Did you kill that worthless git Steckle yet?'

pure11Plains of Abbat10010099100sayto err yes
You say to Erris 'yes'
Erris says to you 'Well done! Thank you for dealing with that worthless git for me. Here is a small reward.'
You receive 5 practices and 20 quest points for completing the quest for Plains of Abbat.
You gain 20 quest points.

Shortcuts and notes: Item collection quest. You can collect the item ahead of time. No combat necessary. Quest begins when you "look" at the quest mob. Quest can be completed by a level 1.

In the World of Lensmoor Zoo, go to Murdoc, the petting zoo attendant, stands here watching over the little animals., look at him, and tell him you will assist: rec lens;w;s 4;l Murdoc

look Murdoc

*** You have started the quest for World of Lensmoor Zoo! ***

Murdoc, the petting zoo attendant happily waves hello to you.
Murdoc, the petting zoo attendant asks you 'Welcome to the World of Lensmoor Children's Petting Zoo!
Can you help me with a little issue?'

*** Your quest for World of Lensmoor Zoo has progressed! ***

say Yes
You say 'Yes'
Murdoc, the petting zoo attendant shows his approval by clapping his hands together.
Murdoc, the petting zoo attendant exclaims to you 'Wonderful!'
Murdoc, the petting zoo attendant says to you 'I forgot my wife's leftover lunch on the picnic
table. Please go to the picnic area, find the sandwich, and return it to my wife. She's probably
around here, somewhere, checking out the animals.'

*** Your quest for World of Lensmoor Zoo has progressed! ***

In the World of Lensmoor Zoo, go to the Designated Picnic Area and get the sandwich: w;n 2;get sandwich table

get sandwich table
You get a half-eaten lunch sandwich from a long picnic table.

In the World of Lensmoor Zoo, go to Surdoc, the petting zoo attendant's wife, is looking over the animals here and give her the sandwich: s;e;give sandwich Surdoc

give sandwich Surdoc
You give a half-eaten lunch sandwich to Surdoc.
Surdoc exclaims to you 'Thank you for returning my lunch to me!'
Surdoc exclaims to you 'Here is a little reward for you!'
You receive 5 practices and 20 quest points for completing the quest for World of Lensmoor Zoo.
You gain 20 quest points.
Surdoc exclaims to you 'Please stay and enjoy the zoo!'


TODO

TODO

TODO

Shortcuts and notes: COMBAT quest. Quest begins when the mob sees you in the area. Quest can be completed by a level 15.

In the Aragon Barony, go to A weeping lady is sitting on an oak bench and tell her you will help: rec lens;s 11;e 5;n

A weeping lady sobs quietly in misery.
A weeping lady says 'My husband was killed by highwaymen, I don't know what to do.'
A weeping lady sobs quietly in misery.
A weeping lady says 'It's, it's just not fair, he was so young. Oh what will I do.'
A weeping lady turns away and cries softly to herself.
A weeping lady turns back to you.
A weeping lady says 'The thief stole something from him that I value deeply and would like
returned.'
A weeping lady says 'It is the wedding ring I gave him, a white gold ring set with diamonds and
emeralds.'
A weeping lady says 'If you could find this thief and retrieve the ring from him, I would be
eternally grateful.'
A weeping lady says 'You will most likely have to kill him to get it though, he is a very desperate
man.'
A weeping lady sobs and looks at you hopefully.
A weeping lady asks 'Would you do this for me? Please say yes?'

say yes
You say 'yes'
A weeping lady says 'Oh thank you ever so much, you have brightened my day somewhat.'
A weeping lady says 'Please be careful, I've heard the thief has a brother.'
A weeping lady says 'They are both very vicious cutthroats.'
A weeping lady says 'By the way, I hear they hide out in a cave somewhere in the Barony.'

*** You have started the quest for Aragon Barony! ***

A weeping lady says 'If you do return safely with my ring, would you please give it to my bodyguard
Bruno.'
A weeping lady says 'He is just to the south of here, keeping an eye on things you know.'
A weeping lady says 'He will keep it safe for me till we get home.'

In the Aragon Barony, find and defeat the A lean, mean looking highwayman stands here: s;w 5;s 3;e;s 8;w 2;s 3;e 4

A highwayman asks 'What the!! Why are you here?'
A highwayman exclaims 'You best be on your way or forfeit your life!'

kill highwayman

A highwayman says 'Why you little....'
A highwayman exclaims 'I'll chop you up and eat your liver for breakfast!'
A highwayman exclaims 'Aha, I bet you've come for the ring, well good luck ya slimeball!'

A highwayman is DEAD!!
A highwayman says 'Well, you're much tougher than I thought you were, but if you've come for the
ring, you're out of luck.'
A highwayman exclaims 'I gave it to my brother, HAHAHA, you'll have to go through him to get it!'

*** Your quest for Aragon Barony has progressed! ***

In the Aragon Barony, find and defeat the OTHER A lean, mean looking highwayman stands here: south

A highwayman exclaims 'You dare disturb me, you will rue this day!'
A highwayman leaps out of the shadows.

A highwayman is DEAD!!
A highwayman exclaims 'You have defeated me!'
A highwayman drops a white gold wedding ring.
A shiny ring rolls across the floor.

In the Aragon Barony, pick up the white gold wedding ring: get ring

get ring
You get a white gold wedding ring.

In the Aragon Barony, find Bruno the bodyguard stands here keeping an eye on things and give him the ring: n;w 4;n 3;e 2;n 8;w;n 3;e 5

give 'white gold wedding ring' Bruno
Bruno says 'You are a saint among saints Tily. My lady will be most gratified for this.'
Bruno exclaims 'Thank you, and may the Gods watch over you!'
You receive 5 practices and 20 quest points for completing the quest for Aragon Barony.
You gain 20 quest points.
You give a white gold wedding ring to Bruno.


TODO

TODO - Level 10 due to pick lock requirement

Shortcuts and notes: Need pick lock, bash, or knock. Item collection quest. You can collect the items ahead of time. No combat necessary. Quest begins when the mob sees you in the area. Quest assumed to be completable by a level 4 due to bash/pick lock/knock/pass door requirement.

In the Old Public Library, find A quiet man minds his own business and kill / steal the key from him: rec lens;w 10;n 7;w 3;n;w;s (mob wanders in this area)

A quiet man is DEAD!!
You get a desk key from the corpse of a quiet man.

In the Old Public Library, find Inside the Cottage and get the desk contents: s;get all desk

open desk
You unlock a well-used desk.
You open a well-used desk.

exam desk
You see the following in a well-used desk:
a simple brass key
a sheaf of paper

get all desk
You get a simple brass key from a well-used desk.
You get a sheaf of paper from a well-used desk.

In the Old Public Library, find A library ladder can be hooked over a brass rail and push it to the northwest corner of the catwalk then climb it and get the key: d;w;n 3;w 3;n;e 2;push ladder west;push ladder west;climb ladder;get key

(Hidden) A slender, slate-coloured key has been left here.

In the Old Public Library, climb the ladder and go find A slender, energetic knaeli peers at you: climb ladder;east;down;e 2

Lavendar, the Librarian says 'Hello, Tily. I am Lavendar, the head librarian.'
Lavendar, the Librarian says 'If I had a blank volume, I could begin transcribing some important
documents, but I am not able to find one.'
Lavendar, the Librarian asks 'Could you help me, by bringing a blank volume to me?'
Lavendar, the Librarian says 'Please say, "Yes".'

say yes
You say 'yes'

*** You have started the quest for Old Public Library! ***

Lavendar, the Librarian says 'I'm glad that you will help me.'
Lavendar, the Librarian says 'The scribes may know where to find one. Ask them.'

OPTIONAL: In the Old Public Library, find This knaeli scribe is dedicated to her work. and say that you're looking for a blank volume: w

say blank volume
You say 'blank volume'
A dedicated scribe thinks, placing a hand on her chin.
A dedicated scribe says 'Actually, we are out of blank volumes at the moment. You will have to
create one yourself.'
<A dedicated scribe says 'Hndo hides are very good for binding books.'
A dedicated scribe says 'I used Hndo hide to bind the volumes that I created.'

In the Old Public Library, find A Damp Closet and get the tanned skin: w;u;w;s;e 3;n;get skin

(Hidden) A tanned skin lies here.

get skin
You get a tanned skin

In the Old Public Library, go to another A Damp Closet and get a small sticky pot of glue: s;c 'knock' east;e;get glue shelf

exam shelf
You see the following in some shelves:
a small sticky pot of glue

get glue shelf
You get a small sticky pot of glue from some shelves.

In the Old Public Library, use a sheaf of paper to combine the three items and give it to A slender, energetic knaeli peers at you: use paper;w 4;n;e;d;e 2;give volume lavendar

use paper
You have successfully created a blank volume.

give volume lavendar
You give a blank volume to Lavendar, the Librarian.
Lavendar, the Librarian thanks you.
Lavendar, the Librarian exclaims 'I knew you could do it!'
Lavendar, the Librarian turns the book in her hands.
You receive 5 practices and 20 quest points for completing the quest for Old Public Library.
You gain 20 quest points.
Lavendar, the Librarian turns with the book in her hand.
Lavendar, the Librarian says over her shoulder, "If you are needing work, and can read and write, my
scribes might have something for you here.'


Push ladder to NW corner. Climb ladder. Search. Pick up key. Go downstairs, unlock door far east.

Lavendar, the Librarian says 'Hello, Sirn. I am Lavendar, the head librarian.'
Lavendar, the Librarian says 'If I had a blank volume, I could begin transcribing some important documents, but I am not able to find one.'
Lavendar, the Librarian asks 'Could you help me, by bringing a blank volume to me?'
Lavendar, the Librarian says 'Please say, "Yes".'

You say ‘Yes.’

*** You have started the quest for Old Public Library! ***
Lavendar, the Librarian says 'I'm glad that you will help me.'
Lavendar, the Librarian says 'The scribes may know where to find one. Ask them.'

You ask 'Where can I find a blank volume?'

A dedicated scribe thinks, placing a hand on her chin.
A dedicated scribe says 'Unfortunately, there are no spares. You will have to make your own.'
A dedicated scribe says 'Hndo hides are very good for binding books.'
A dedicated scribe says 'I used Hndo hide to bind the volumes that I created.'

Go north from a subterranean vault and unhinge the door. Search the room. Pick up the hide.

Glue is east of the vault. Bash the door in or pick the lock. Assuming paper is in the desk near the entrance, but both are locked. A quiet man has the desk key. He’s outside by the cottage. The desk key opens the desk in the cottage, which contains paper and a simple brass key. Once you have all three items, “use skin” to create the book.

Lavendar, the Librarian exclaims 'I knew you could do it!'
Lavendar, the Librarian turns the book in her hands.
You receive 5 practices and 20 quest points for completing the quest for Old Public Library.
You gain 20 quest points.
Lavendar, the Librarian turns with the book in her hand.
Lavendar, the Librarian says over her shoulder, "If you are needing work, and can read and write, my scribes might have something for you here.'

Shortcuts and notes: COMBAT quest. Quest begins when the mob sees you in the area. Quest can be completed by a level 12(?)

In the Western Beach, find The matriarch of the haikjadeam listens to the latest report and tell her you will help: recall lens;e 9;s 3;e 4;n;w;enter portal;u;s;w;enter tree

The haikjadeam matriarch asks you 'Ah, Lensmoorian! Have you come to help us fight the Antrippans?'

say Yes
You say 'Yes'
The haikjadeam matriarch says to you 'Thank the Gods! If you are able, bring me the head of the
louryl commander. I will award you handsomely for your aid.'

*** You have started the quest for Western Beach! ***

In the Western Beach, find The commander of the louryls shouts orders. and kill him: e;d;w 3;n;enter tent

kill commander
A louryl commander is DEAD!!

*** Your quest for Western Beach has progressed! ***

You hear a louryl commander's death cry.
You get the head of the louryl commander from the corpse of a louryl commander.

In the Western Beach, return to The matriarch of the haikjadeam listens to the latest report and give her the head of the louryl commander : e;s;e 3;u;enter treehouse

give head matriarch
The haikjadeam matriarch says to you 'Thank you! With him dead, the rest of the army should be easy
to dispatch.'
You receive 5 practices and 20 quest points for completing the quest for Western Beach.
You gain 20 quest points.
You give the head of the louryl commander to the haikjadeam matriarch.


Shortcuts and notes: Need fly (or maybe pass door to access from lower level - bash and pick lock do not work). COMBAT quest. Quest begins when you examine the mob. Quest can be completed by a level 6.

In the Haunted Keep, find A shadow knight is condemned to walk these halls forever.: rec lens;e 9;s 4;w;u;s 2;d 4;s (wanders)

look shadow
A shadow knight looks at you.
A shadow knight says to you 'You have gained my attention, trespasser. Never a good thing to have.'
A shadow knight says to you 'Shall I feed upon your life force now? Or perhaps we could speak of a
deal to be made...'

say deal
You say 'deal'
A shadow knight says 'Yes, a deal it may be then. Perhaps.'

*** You have started the quest for Haunted Keep! ***

A shadow knight says 'I was one of the Aragon Knights, once. We stormed this keep to slay a dark
wizard, Malichor.'
A shadow knight says 'Me and a mere handful of men had gotten separated from the main force.
Skeletons and wights had surrounded us in the great hall.'
A shadow knight says 'We fought, back to back, and we held our own.'
The twin cinders that serve as the shadow's eyes blaze with fury.
A shadow knight says 'Until my commander, Lord Teldar, panicked. He broke rank and fled. In the
ensuing chaos, the remaining knights and I were struck down.'
A shadow knight says 'But death did not claim me, no... There is no release in a place like this.'
A shadow knight looks at himself.
A shadow knight says 'Enough of the past. We talk now of the future. I shall spare your life, and
you will return this boon by destroying Malichor. Perhaps then my soul could finally depart this
world.'
A shadow knight says 'Head to the very top of the keep, and call out his name. Be warned, he is a
fearsome foe.'
A shadow knight says 'Go now. Slay him, and bring me his head as proof.'

In the Haunted Keep, make your way back to the top of the tower: rec lens;e 9;s 4;w;u;s 2;d;say Malichor

say Malichor
You say 'Malichor'
Your words echo out around you. Suddenly, you feel a wrenching sensation and find yourself pulled
elsewhere...

Malichor asks 'Who dares invoke me? Who alive even knows my name?'
Malichor looks at you.
Malichor says 'You are unknown to me. Depart, at once. ...Wait, no.'
Malichor says to you 'You have the stench of one of Rhedgar's dupes. Did the shadow knight send you?
He did, didn't he.'
Malichor chuckles darkly.
Malichor asks 'How many more fools will he send to their deaths, I wonder?'
Malichor says 'Well, I could always use more raw materials for my servants.'
Malichor says 'Let us be done with this quickly, I have much to attend to.'

You get the head of Malichor from the corpse of Malichor.

In the Haunted Keep, find the shadow knight again.

give head shadow
A shadow knight asks 'What's this now?'
You give the head of Malichor to a shadow knight.
A shadow knight looks the head over.
A shadow knight looks at you.
A shadow knight says to you 'Huh. I didn't think you would actually succeed.'
A shadow knight says 'He's dead, at long last. And yet...'
A shadow knight says 'Here I stand, still. Nothing has changed, not a thing.'
A shadow knight says 'There truly is no release.'
A shadow knight shakes its head.
A shadow knight says 'Perhaps it was too much to ask for.'
A shadow knight says 'At least I have my revenge, cold comfort it is.'
A shadow knight says to you 'You have kept your end of the deal, and I have now kept mine.'
You receive 5 practices and 20 quest points for completing the quest for Haunted Keep.
You gain 20 quest points.
A shadow knight says to you 'Leave now, before I change my mind. To have defeated Malichor you must
be filled to the brim with life energy. Most tempting...'


TODO

TODO - Combat quest. Requires night time? No-recall area. rec lens;w 10;n 14;w;n;d

Beneath the Park

The ground has caved in here from a sinkhole, which someone or something
centuries ago decided to tunnel from. This area has been stabilized with some
solid two-by-fours to prevent further erosion. Several archeologists have set
up a dig here, searching for artifacts that looters might have missed over
time.

[Exits: west up]
(X) (P) A novice archeologist peers nervously down the tunnel.

A novice archeologist shudders, wiping away tears.
A novice archeologist says 'My notes, my notes! There was a spider...and...'
A novice archeologist says 'Please, you've got to help me get them back. If I come back without them, I'll be in so
much trouble.'
A novice archeologist asks 'Say yes, won't you?'

say Yes
You say 'Yes'

*** You have started the quest for Old Lensmoor! ***

A novice archeologist exclaims 'Oh thank goodness!'
A novice archeologist says 'You'll find the spider in a dead end in the labyrinth below.'
A novice archeologist shudders at the horror and represses tears.
A novice archeologist says 'Thank you. I will reward you for your trouble.'

w 2;d;climb ladder;n 3;e;n;e;s;e;s

Dead End in the Labyrinth

The tunnel ends abruptly here as it runs into solid rock to the south. At
some point, the tunnel was widened slightly into a small cavern. A few
archeologist's tools have been left at the northern entrance, and there is
evidence that the area has seen some recent excavation.

[Exits: north]
An archeologist's field notes have been left here.
(E) (P) A large cave spider has taken residence here.

get note
A large cave spider attacks as you move towards an archeologist's field notes!

get note
You get an archeologist's field notes.

n;w;n;w;s;w;s 3;climb ladder;u;e 2 - Note that for some reason, the archeologist didn't appear until I left the room and re-entered?

give note arch
You give an archeologist's field notes to a novice archeologist.

A novice archeologist says 'Oh my goodness, thank you! The spider... er... um....'
A novice archeologist asks 'It wasn't too hard, was it?'
A novice archeologist scuffs her foot in the dirt sheepishly.
A novice archeologist says 'Anyhow, thank you. Here's your reward.'

You receive 5 practices and 20 quest points for completing the quest for Old Lensmoor.
You gain 20 quest points.

Shortcuts and notes: COMBAT quest. Quest begins when the mob sees you in the area. Quest can be completed by a level 16.

In the Lothloren Mountains, find An old tautha sorceress rests here: rec l;n 6;w 6;u;w;d;w 2;n 3;w;n 2

An old tautha sorceress asks 'Hello, have you come seeking a potion, or perhaps a spell?'

say yes
You say 'yes'

*** You have started the quest for Lothloren Mountains! ***

An old tautha sorceress says 'Very good, I am well pleased.'
An old tautha sorceress says 'I'm afraid that I am a bit distressed today.'
An old tautha sorceress says 'Say, perhaps you can help me, I'm involved in trying to brew a very
rare concoction and I need an ingredient.'
An old tautha sorceress says 'The ingredient is called a Wolf's Paw and it can only be found in one
location.'
An old tautha sorceress says 'It won't be easy to get, in fact it could prove to be your death.'
An old tautha sorceress says 'But I do desperately need the item. If you accept the quest, you shall
be rewarded.'
An old tautha sorceress says 'It lies in a secret place, and can only be procured on the death of
its wolven guardian.'
An old tautha sorceress says 'Look beyond the mysterious Dark Hollow, in the meadow of Fenario, it
lies hidden there within a secret shrine.'
An old tautha sorceress says 'It is also rumored that there is other treasure there as well, but
that is of no interest to me.'
An old tautha sorceress exclaims 'Bring this to me Tily, and I will be eternally grateful, and you
shall find favor among the Gods!'

In the Lothloren Mountains, collect the keys and the Secret of the Wolf : s 2;w;n 3;w 2;s;w;n 4;w 5;n 4;w 4

A door mat lies before the door.

exam mat
You see the following under a door mat:
a key

get key mat;w;n;climb
A tiny table stands here.

exam table
You see the following on a tiny table:
a small key

get key table;climb;s 2
A small chest sits at the foot of the bed.

open chest
A small key vanishes.
You unlock a small chest.
You feel a slight prick.
You feel momentarily sick, but it passes.
You open a small chest.

exam chest
You see the following in a small chest:
a key
(Glowing) the Secret of the Wolf

get secret chest
You get the Secret of the Wolf from a small chest.

In the Lothloren Mountains, use the Secret of the Wolf and defeat the huge wolf: drop secret;use secret;e

drop secret;use secret
You drop the Secret of the Wolf.
You enter the Secret of the Wolf.
The Secret of the Wolf fades out of existence.

kill wolf
A huge wolf is DEAD!!
The wolf magically conjures up an object.
You get a Wolf's Paw from the corpse of a huge wolf.

In the Lothloren Mountains, return to the old tautha sorceress and give her the Secret of the Wolf: use statue;rec l;n 6;w 6;u;w;d;w 2;n 3;w;n 2

give paw sorceress
You give a Wolf's Paw to an old tautha sorceress.
An old tautha sorceress says 'By the Gods! You have succeeded! '

*** Your quest for Lothloren Mountains has progressed! ***

An old tautha sorceress says 'I'm most happy with you, Tily.'
An old tautha sorceress exclaims 'You have certainly found favor in my eyes, and in the eyes of the
Gods today!'
You receive 5 practices and 20 quest points for completing the quest for Lothloren Mountains.
You gain 20 quest points.
An old tautha sorceress exclaims 'May the Gods bless you, Tily!'


TODO

TODO

Shortcuts and notes: Requires non-good alignment. Item collection quest. You can NOT collect the items ahead of time. No combat necessary. Quest begins when the mob sees you in the area. Quest can be completed by a level 1.

In the City of Tome, find Gramps stands here waiting: rec lens;e 11;n;e 6;s 2;e 8;n;e

Gramps says to you 'Don't look like you're from around here.'
Gramps says to you 'Be careful. There's an ongoing feud with the owners of the four towers and it's
spilled into the city.'

*** You have started the quest for City of Tome! ***

Gramps says to you 'I hear the feud's especially bad near the southern end of Torey Street.'

In the City of Tome, find A priestess of Kithanor tends to the small temple: w;s;e 4;s 2;w 3

The priestess of Kithanor asks you 'You there. You could be useful. Are up to the task?'

say Yes
You say 'Yes'
The priestess of Kithanor says to you 'Most excellent.'
The priestess of Kithanor grins evilly at you. Hmmm. Better keep your distance.
The priestess of Kithanor says to you 'We are working to put together a powerful weapon against the
cleric and conjurer. I can not leave my duties here in Kithanor's temple.'

*** Your quest for City of Tome has progressed! ***

The priestess of Kithanor says to you 'Seek out Ruzal, he has the first piece. Just tell him I sent
you.'

In the City of Tome, find Ruzal, the barkeeper of the Howling Owl stands here: e 3;n 2;w 4;n 2;e

say The priestess of Kithanor sent me.
You say 'The priestess of Kithanor sent me.'
Ruzal asks you 'The priestess of Kithanor sent you?'
Ruzal says to you 'Good, let's get this thing together already.'

*** Your quest for City of Tome has progressed! ***

Ruzal gives you a plain orb.
Ruzal says to you 'See Xarxez, he has the next piece needed for the weapon. Tell him you saw me or
he won't trust you.'

In the City of Tome, find Xarxez stands here offering to sell you weapons: w;s 2;e 4;n 2;e;n

say I just saw Ruzal.
You say 'I just saw Ruzal.'
Xarxez asks you 'Hrrm, sent from the Howling Owl?'
Xarxez says to you 'We need to use this as soon as possible, it will not hold its form forever.'

*** Your quest for City of Tome has progressed! ***

Xarxez gives you a dense sphere of malice.
Xarxez says to you 'You will need one last piece before the orb can be completed. Seek out the
baude, likely in some dark seedy place of the city.'

In the City of Tome, find A man from the baude's guild stands here offering his services: s;w;s 2;w 2;n 2

A baude says to you 'Don't tell me, I can tell exactly where you're coming from.'
A baude smirks at your saying.
A baude says to you 'I have, of course, already done my part in gathering the last part.'

*** Your quest for City of Tome has progressed! ***

A baude gives you a cursed aura.
A baude says to you 'Complete the orb and bring it back to the priestess of Kithanor. She will do
what needs to be done with it.'

In the City of Tome, find A priestess of Kithanor tends to the small temple: s 2;e 2;s 2;w 3

use aura
You have successfully created a malicious orb of cursing.
The priestess of Kithanor exclaims to you 'Did you complete the task? Hand the completed orb over, I
must see it!'

give orb priestess
You give a malicious orb of cursing to the priestess of Kithanor.
The priestess of Kithanor says to you 'It is even better than I imagined.'
The priestess of Kithanor says to you 'This one will be put to use soon enough, but you may have a
thank you for your efforts. Here is a prototype we made previously. It is useless to us but perhaps
you will find some use for it.'
You receive 5 practices and 20 quest points for completing the quest for City of Tome.
You gain 20 quest points.
The priestess of Kithanor gives you an orb of malice.


Shortcuts and notes: Item collection quest. You can NOT collect the items ahead of time. No combat necessary. Quest begins when the mob sees you in the area. Quest can be completed by a level 1.

In the Temple of Light, go to A dying patient starts moaning. and tell him you will help: recall lens;s 14;e;s 13;u;s;e;d;e 4;s;w;n 3;e 5;n 5;w 3;n

A dying patient starts moaning.
A dying patient says 'Help me Tily.'
A dying patient asks 'Will you please help me?'

say Yes
You say 'Yes'
The priest Nevan says 'Tily, I fear that his condition is very grim.'
The priest Nevan says 'I have exhausted the spells at my disposal, still he worsens.'
The priest Nevan says 'Perhaps Gavin, the herb gatherer, will have an idea.'

*** You have started the quest for Temple of Light! ***

The priest Nevan says 'Seek him out and inquire about a cure.'

In the Temple of Light, go to (Glowing) The shaft of light glows brightly and pulses with energy and enter the shaft to go upstairs: s;e 3;s 5;w 5;n 12;e 3;enter shaft

enter shaft
You enter a shaft of light.

In the Temple of Light (upstairs), go to Gavin searches the area for herbs to gather and ask him for a cure: w 3;s 2;e;say cure

say cure
You say 'cure'
Gavin raises an eyebrow.
Gavin asks 'Nevan sent you eh?'
Gavin says 'This is his lucky day. I have found something.'
Gavin says 'This specimen should help him.'
Gavin reaches into his satchel.
Gavin gives you an herb.

*** Your quest for Temple of Light has progressed! ***

Gavin says 'Good luck to you and Nevan.'
Gavin waves goodbye to you. Have a good journey.

In the Temple of Light, make your way back to The priest Nevan tends to a patient and give them the herb: w;n 2;e 3;enter circle;w 3;s 12;e 5;n 5;w 3;n;give herb Nevan

give herb Nevan
You give an herb to the priest Nevan.
The priest Nevan must like you a great deal to beam at you so delightedly!
The priest Nevan says 'It has been years since I have seen one of these.'
The priest Nevan nods.
The priest Nevan says 'This will do quite nicely.'
The priest Nevan says 'Now I only need a vial of holy water.'
The priest Nevan says 'Please Tily, seek out Judith, the priestess.'

*** Your quest for Temple of Light has progressed! ***

The priest Nevan says 'She should be able to provide one. And please hurry.'

In the Temple of Light, go to Judith, an aged priestess of Matthias, stands before the altar. and ask them for a vial of holy water: s;e 3;s 5;w 5;n 12;say vial

say vial
You say 'vial'
The priestess Judith nods.
The priestess Judith says 'Of course I can provide a vial.'
The priestess Judith retrieves a vial from the altar.
The priestess Judith gives you a vial of holy water.

*** Your quest for Temple of Light has progressed! ***

The priestess Judith says 'Here is the holy water.'

In the Temple of Light, go to The priest Nevan tends to a patient. and give them the vial of holy water: s 12;e 5;n 5;w 3;n;give vial Nevan

give vial Nevan
You give a vial of holy water to the priest Nevan.
The priest Nevan says 'Thank you Tily.'
The priest Nevan says 'This should make the cure.'
The priest Nevan places the herb inside the vial of holy water.
The priest Nevan mumbles an arcane incantation.
The herb in the holy water begins to shimmer.
The combination changes into a shimmering potion.
The priest Nevan gives you a curative potion.
The priest Nevan says 'Please give the potion to the patient.'

In the Temple of Light, give the curative potion to A dying patient is laying on a bed.: give potion dying

give potion dying
You give a curative potion to a dying patient.
A dying patient meekly accepts the potion.
A dying patient quaffs a curative potion.
A dying patient sighs heavily.
A shimmering aura surrounds the patient.
A dying patient must like the priest Nevan a great deal to beam at him so delightedly!
A dying patient must like you a great deal to beam at you so delightedly!
A dying patient says 'Thank you Tily. You have saved my life.'
You receive 5 practices and 20 quest points for completing the quest for Temple of Light.
You gain 20 quest points.


TODO

Shortcuts and notes: Need key - knock will not work. COMBAT quest. Quest begins when you kill the prisoner. The commander is a tough mob who uses lightning bolt. Key can be acquired beforehand. Recommended level 30.

In the Defender's Castle, find The jailkeeper waits here and retreive the jail key: rec l;s 14;e;s 13;u;s;e;d;e 2;n 6;w 5;n 3;w 6;n;d;s 2

The jailkeeper is DEAD!!
You hear the jailkeeper's death cry.
You get a jail key from the corpse of the jailkeeper.

In the Defender's Castle, find A huddled figure sits on a rag-covered bed and kill him: n 2;d;n

A huddled figure is DEAD!!
You receive 54 experience points.

*** You have started the quest for Defender's Castle! ***

A huddled figure says 'I welcome death, but read my diary, do what I could not....'
You get Dedicon's diary from the corpse of a huddled figure.

OPTIONAL - Read the diary: read writings

read writings
Hear me now, for I have been wronged.

My name is Dedicon, and once I was a great scholar, trusted by the garrison
with their writings. This trust led to my downfall.

The commander is a traitor. He keeps a slave for his own use. He promised
her that if she served him, her parents would remain alive. But he lied...
her parents were the last occupants of this cell before they were beaten to
death by the commander himself.

The garrison itself does no wrong. But I fear the commander will destroy
the one force that could protect these lands.

Do not let me suffer and die in vain. Save the garrison, kill the
commander... think of it as my dying wish...

In the Defender's Castle, find The commander, Gaeriant Wallhan is here, inspecting the troops and kill him: s;u 2;s (wanders around castle)

The commander, Gaeriant Wallhan is DEAD!!
You receive 5 practices and 20 quest points for completing the quest for Defender's Castle.
You gain 20 quest points.


Shortcuts and notes: COMBAT quest. Quest begins when the mob sees you in the area. Quest can be completed by a level 5.

In the New Lensmoor sewers, find A young man carries a long pole and a cage: rec lens;e 6;s

A ratcatcher exclaims to you 'Oh, Tily! Please, you've got to help me!'
A ratcatcher says to you 'Mayor Galaine has hired me to get rid of the rats in the sewers.'
A ratcatcher asks you 'There are so many of them! Please, won't you help me?'
A sewer rat scurries in from the west.

say yes
You say 'yes'
A ratcatcher exclaims to you 'The Gods bless you! If you will kill five of the sewer rats, that
would be such a great help!'
A ratcatcher says to you 'Come back when you are done and tell me that the rats are killed, and I
will pay you a little something for your help.'

*** You have started the quest for New Lensmoor Sewers! ***

In the New Lensmoor sewers, find and kill five A sewer rat peers at you hungrily: west (wanders)

A sewer rat lets out a pitiful squeak as it is killed.
You have killed one rat and need to kill four more.
*** Your quest for New Lensmoor Sewers has progressed! ***
A sewer rat lets out a pitiful squeak as it is killed.
You have killed two rats and need to kill three more.
*** Your quest for New Lensmoor Sewers has progressed! ***
A sewer rat lets out a pitiful squeak as it is killed.
You have killed three rats and need to kill two more.
*** Your quest for New Lensmoor Sewers has progressed! ***<
A sewer rat lets out a pitiful squeak as it is killed.
You have killed four rats and need to kill one more.
*** Your quest for New Lensmoor Sewers has progressed! ***
You have killed all five rats! Return to the rat catcher to let him know that the rats are killed.
*** Your quest for New Lensmoor Sewers has progressed! ***

In the New Lensmoor sewers, return to a ratcatcher: rec lens;e 6;s

A ratcatcher exclaims to you 'You're back! Are the rats killed? Please tell me the rats are killed!'

say The rats are killed
You say 'The rats are killed'
A ratcatcher exclaims to you 'You've made my day that much easier! Thank you, thank you!'
You receive 5 practices and 20 quest points for completing the quest for New Lensmoor Sewers.
You gain 20 quest points.


TODO

TODO - recall lens;e 10;n 11;w 3;s 5

Market Street

The wide market street is a little narrower here and less people seem
to frequent this part of the market, as opposed to the northern-most
parts of the market. Fewer stands surround the street here, and it seems
only the less desirable stands, or those targetted at a narrower crowd -
like the fish stand with the overcoming smells just off of here.

[Exits: north east south west]
(E) (P) A janitor walks around, picking up the town's trash.
(X) (P) An old man dressed in rags walks around, looking for a hand-out.
A blind beggar asks you 'Will you help a blind beggar cross the street?'

say yes
You say 'yes'

*** You have started the quest for Avivia Fountain! ***

You help a blind beggar across the street.
A blind beggar says to you 'Thank you, you are a kind soul. Go see the abbot in the temple, I will send him word of
your kindness.'

Temple Foyer

The grand entrance to the temple is built as a magnificent giant room. Inside
the excavated rock, tall brick walls of black granite and grey marble were
built, reaching a height of forty feet inside an even larger excavated
cave on the outside. Few orbs of light float near the ceiling, lighting this
room at all times as though day light penetrates the mountain.

[Exits: north east south west]
(X) (FP) A monk walks around the temple.
(X) (FP) A monk walks around the temple.
(X) (P) A woman dressed in black and white walks around the temple.
(X) (FPW) The Temple's Abbot stands in the middle of the room.

The temple's abbot asks you 'Have you come here to see me?'

say yes
You say 'yes'

*** Your quest for Avivia Fountain has progressed! ***

The temple's abbot says to you 'I have heard of your kindness, and I will reward you, if you will also prove to me you
are a seeker of knowledge.'
The temple's abbot asks you 'Come back to me with this answer - what is the meaning of the surname of our city's patron
sage?'
The temple's abbot says to you 'Seek a scholar who would help you find this answer, then return to me.'
The temple's abbot says to you 'Keep in mind in your quest, there are many places where you could find knowledge.'

Shrine to Eurekah

A large room acts as the entrance to the northern shrine. The tall grey
walls have been painted in interlaced patterns of light and dark blue, and
painted glass windows at the top complete them with a cyan color that magically
glows regardless of the darkness outside. A large canvas on the northern wall
is hung in the exact middle of the wall.

[Exits: north east south west]
(G) A white marble statue depicting the goddess Eurekah stands here.
(X) (P) A man dressed in light blue robes stands in the center of the room.
A sage of Eurekah says to you 'Stay a while, and listen.'

say surname
You say 'surname'

*** Your quest for Avivia Fountain has progressed! ***

A sage of Eurekah says to you 'Yes, I know the meaning of the patron's surname.'
A sage of Eurekah says to you 'However, I'm too busy right now for lessons, I am trying to recover a lost journal.'
A sage of Eurekah says to you 'Perhaps, if you help me find it, I could spare the time.'
A sage of Eurekah asks you 'Will you help me?'

say yes
You say 'yes'

*** Your quest for Avivia Fountain has progressed! ***

A sage of Eurekah says to you 'Very well. One of the constructors of the town was the last one to search for this
journal.'
A sage of Eurekah says to you 'I believe his tent is still abandoned at the market place. Perhaps you should start
there and check it out.'
A sage of Eurekah says to you 'I must warn you though, rumors say he has lost his mind while searching.'

An Abandoned Tent

Left behind from the construction of town, this old tent has been long
abandoned. The tent sheets are half torn, and the wind blows through it as
though it wasn't even there. Sun and rain have left their marks on the
tent, with blotches of dark and light colors imprinted into the once
perfectly blue fabric. There's some rust on the tent pole, but it seems to
be holding still, facing the bitter winds coming down the mountain.

[Exits: east]

Get page hole;exam page
You get a page from an old diary from a hidden hole in the tent wall.
(Avivia Fountain)-(100|100|90|53|100)-(||634)-(993XP)-(neutral)-(0p103g) 2200h
( )
An old diary page has some scribbled handwritten notes on it:

"I have been searching for the Avivia Fountain constructors journal for
seventy seven days now. I can't believe it was only three months ago that I
had signed my own name in it, but now it is gone. It seems as though everyone
here is against me, trying to prevent me from finding the notes. I have been
constantly checking my own tent walls in search for traps; the people in the
streets seem to glare in my direction, I don't seem to be wanted here anymore.

When I am done writing this page, I will hide it in the tent wall. I no longer
believe that I will be able to recover the journal in my own life, and I hope
that some brave adventurer will come by at some time and continue my search. I
haven't been able to recover any of the journal's pages so far, but here are
some places I suspect pages of the journal could be found:

- The ents have an emotional attachment to this town. I'm sure one of them
still holds a page of this journal, however I doubt they were able to slip it
out of town.

- The weird fortune teller in the market place seems to be like she's hiding
something, there's got to be something about that look she gave me this
morning.

- My magical search shows that one of the pages is at, or near, a place of
solitary worship. That is worth checking.

- The crafters who built the finer artifacts in this town are holding on to
the page describing their building plans, I'm sure of it!

- The last page had a gold sealed emblem on it, and that one was stolen by a
crook constructor. Perhaps a talk with the local gang of thugs would prove
useful.

There should be six pages in total and I have no idea where the sixth would be.
I just hope that whomever finds this page has better luck than I have."

The old page seems to be peeling at the edges and it might be a good idea to
look closer at it.
It is made of paper.

look closer
A closer look at the page reveals the handwriting to be superimposed on a
printed page. A gentle attempt might be able to separate the two pages.
However, separation might destroy the handwritten note.

separate
You peel away the handwritten notes and reveal the first page of the journal.

e 2;say journal

The Fortune Teller's Tent

Old rags have been stitched together and onto an old construction tent that
was left behind here to create this patched cover. A small, round, wooden
table is set in the middle of the room, and two low stalls are adjacent to it,
facing each other. A large crystal ball is set on the table, and a deck of
cards seems to be scattered on and around it.

[Exits: west]
(X) (P) An old lady sits on the stall facing the entrance.

You say 'journal'
A fortune teller says to you 'Yes, I've been given a page a while back.'
A fortune teller says to you 'I have been saving it until a worthy adventurer comes along to recover the journal.'
A fortune teller exclaims to you 'There you go, I hope you can recover the other pages as well!'
A fortune teller gives you the third page of the journal.

The Monolith Pub

Dug into the mountain wall, the Monolith Pub is where the Avivians go at
the end of a hard day to blow off some steam. Several short tables as well as
a long wooden bar are encircled by stools, some of them with visiting townsfolk
and visitors having a sip. Very little light enters from the monolith outside,
and there is no apparent source of light inside the room.

[Exits: west]
Several stools surround a long wooden bar.
A dart board hangs on the wall of the pub.
Several wooden crates are laid next to a corner.
(E) (P) A man wobbles around, nearly stumbling over a stool.
(X) (P) A man tends the bar, serving customers their drinks.
(Avivia Fountain)-(100|100|86|39|100)-(||634)-(993XP)-(neutral)-(0p103g) 2300h
( )
move crate
You move a few crates and fall through a hidden hole in the wooden floor.
The Hidden Room

A small shady room is hidden from sight, and looks as though it wasn't
planned for guests. Several boxes are thrown around the room, and no
furniture is visible. There are no obvious exits showing, but a small
ladder leads from the floor to the ceiling. The air is dense and there is
hardly any light here.

[Exits: south up]
(E) (R) An odd looking guy walks around the room.
(Avivia Fountain)-(100|100|86|39|100)-(||634)-(993XP)-(neutral)-(0p103g) 2300h
( )
say lost journal
You say 'lost journal'
Someone says to you 'Yes, we have in our possession a page of this old journal.'
Someone says to you 'For the right price, 10 gold coins, I will be willing to part with it.'

search
You start to search the room.

You find a shady character hiding.
You notice a hidden exit to the south.

give 10 gold shady
You give a shady character 10 gold.

A shady character exclaims to you 'There's nothing you can't get for the right price!'
A shady character gives you the sixth page of the journal.
A shady character says to you 'Pleasure doing business with you.'

A Clearing in the Forest

At the edge of the clearing, low bush grows and starts to cover the ground.
The shade increases closer to the trees growing at the forest's edge, and
humming from wild animals of this forest seems louder from within the trees.
The ground is moist from recent rains and the lack of the direct sunlight
around here.

[Exits: east south]
(X) (P) An old ent rests against a tree.
(Avivia Fountain)-(100|100|81|29|100)-(||634)-(993XP)-(neutral)-(0p93g) 000h
( )
say journal
You say 'journal'
An elder ent says to you 'Yes, I have a page of the lost journal.'
An elder ent says to you 'If the abbot is trying to recover it, I guess I could give it to you.'
An elder ent exclaims to you 'I hope you can recover the other pages as well!'
An elder ent gives you the second page of the journal.

A Prayer Alcove

A bit off of the main foyer, this small alcove has been built into the southern
wall of the temple for solitary prayer. The simple walls are composed of grey
dull stone, and no ornaments or decorations are hung here - this place is meant
for a worshipper to step back and look inside rather than outside. A little
roomier on the inside than at the entry point, this alcove was not built for
more than one person at a time.

[Exits: north]
(B) A small, short, wooden bench is fitted into the wall.

check
You find a page from the journal hidden under a kneeling bench!

A Homage to Crafting

The second floor of the school has been dedicated to crafting. Different
rooms split from this main room, dedicated to the different crafts. The
wooden floors and walls have been tacked on the stone exterior to prevent
the noise of crafting from escaping this floor and interrupting the studies
in the other rooms of the school.

[Exits: north east south west]
A stone bench has been layered with feather cushions.
(X) (P) Roger the assistant is here to help the crafters at their tasks.

say journal
You say 'journal'

Roger the assistant says to you 'Indeed, I have been entrusted with a page of the journal years ago.'
Roger the assistant hesitates.
Roger the assistant says to you 'Normally, I wouldn't give this up, it contains valuable instructions to us.'
Roger the assistant says to you 'However, if you say the sage is after it, I guess I could trust you.'
Roger the assistant gives you the fifth page of the journal.

join journal
You have successfully created Avivia Fountain construction journal.

Shrine to Eurekah

A large room acts as the entrance to the northern shrine. The tall grey
walls have been painted in interlaced patterns of light and dark blue, and
painted glass windows at the top complete them with a cyan color that magically
glows regardless of the darkness outside. A large canvas on the northern wall
is hung in the exact middle of the wall.

[Exits: north east south west]
(G) A white marble statue depicting the goddess Eurekah stands here.
(X) (P) A man dressed in light blue robes stands in the center of the room.
(Avivia Fountain)-(100|100|66|7|100)-(||634)-(993XP)-(neutral)-(0p93g) 200h
( )

give journal sage
You give Avivia Fountain construction journal to a sage of Eurekah.

*** Your quest for Avivia Fountain has progressed! ***

A sage of Eurekah exclaims to you 'The lost journal! You have made it!'
A sage of Eurekah asks you 'Oh, what was it you wanted to learn? The Avgeza surname?'
A sage of Eurekah says to you 'The Avgeza dynasty are known for their sturdy trunks. The surname literally means Thick
Trunk.'
A sage of Eurekah exclaims to you 'Thanks for your help, and good luck!'

Temple Foyer

The grand entrance to the temple is built as a magnificent giant room. Inside
the excavated rock, tall brick walls of black granite and grey marble were
built, reaching a height of forty feet inside an even larger excavated
cave on the outside. Few orbs of light float near the ceiling, lighting this
room at all times as though day light penetrates the mountain.

[Exits: north east south west]
(X) (FP) A monk walks around the temple.
(X) (P) A woman dressed in black and white walks around the temple.
(X) (FPW) The Temple's Abbot stands in the middle of the room.
(Avivia Fountain)-(100|100|67|1|100)-(||634)-(993XP)-(neutral)-(0p93g) 300h
( )


The temple's abbot asks you 'Have you found out the meaning of the patron's surname?'
The temple's abbot says to you 'If you have, just say it to me.'

say Thick Trunk
You say 'Thick Trunk'

The temple's abbot says to you 'That's correct! Indeed, you deserve a reward for your kindness and diligence.'

You receive 5 practices and 20 quest points for completing the quest for Avivia Fountain.
You gain 20 quest points.

TODO - CLEAN UP! Requires a full moon, combat optional, Level... 20? 25?

recall lens;s 14;e;s 7;e 5;n 3;e 3;se 3;s
s 2;w 7;s 2;e
DURING A FULL MOON, AT NIGHT (2100-0500): stand;w;n 2;e 3;s 3;say 'darkness';e;say 'skylark'
d;w 4;n 2;w;d;w 5;n;u;w;n;w 2;u;s;e;u 3;e;leap;w 2;n;w;n;e 4;n 2;u 3;e;n;eclipse
focus;s;e 2;s;e;s;w 2;s
n;e 2;n;w;n;w 2;n;eclipse;give 'demon horn' ancient

(e) Zenria the Seer is sitting at a table for two.
The door closes behind you.
Zenria the Seer says in felinx 'Hello there, traveller, please have a seat before the orb.'
Zenria the Seer smiles darkly.

sit table
You sit at a table for two.
The orb above the table glows as Zenria the Seer whispers an incantation.
A shadow clouds the orb and it stops humming, Zenria the Seer peers up at you.
Zenria the Seer says in felinx 'Seek out the enclave under the full light of Lady Moon.'
Zenria the Seer says in felinx 'There you shall find answers, and perhaps a few new questions.'

*** You have started the quest for Tandir! ***

Zenria the Seer nods silently, waving a hand for you leave.


DURING A FULL MOON, AT NIGHT (After 9PM): stand;w;n 2;e 3;s 3;say darkness;e (DURING THE DAY, YOU CANNOT GO SOUTH: look south
Some hooligan has painted an orb on the wall to the south.)
read rune
Speak of Darkness and enter.
say darkness
You say 'darkness'

e
The door closes behind you.
A cloaked figure nods slowly.
A cloaked figure says in felinx 'So, you've found the enclave...well done. '
A cloaked figure places her hands upon her hips before continuing.
A cloaked figure asks in felinx 'So, do you wish to enter the room of clairvoyance?'

say yes
You say 'yes'
A cloaked figure says in felinx 'Very well, but you will not enter without the password, and to get
that... '
Growing silent for a moment, a cloaked figure chuckles softly and nods.
A cloaked figure says in felinx 'Yes, you must gather a trinket for me.'
A cloaked figure says in felinx 'The mayor holds in his possession a treasure, an orb of magical
properties.'
A cloaked figure says in felinx 'If you can bring this to me, I will give you the password.'
A cloaked figure's eyes close a moment, she motions towards the door.
A cloaked figure says in felinx 'Make haste, Lady Moon is fading from Her full light.'


w 4;n 2;w;d;w 2;n 2;w;n

(White Aura) The Mayor's child, Darien, is busy playing.
Darien is DEAD!!
You get a silver key from the corpse of Darien.

open chest
A silver key vanishes.
You unlock a chest.
You open a chest.

exam chest
You see the following in a chest:
(Humming) a black orb

get orb chest
You get a black orb from a chest.



Give the orb to the cloaked figure: s;e;s 2;e 2;u;e 4;s 3;e;give orb figure

give orb figure
You give a black orb to a cloaked figure.
A cloaked figure smiles charmingly.
A cloaked figure says in felinx 'Well, you have done very well, traveller.'
A cloaked figure slips the orb into her cloak and nods.
A cloaked figure says in felinx 'The password is 'skylark'.'
With that, a cloaked figure nods and lowers her head into meditation.



Meet the ancient one: say skylark

say skylark
You say 'skylark'
The call of a skylark invades your mind and carries you away.
A cloaked figure looks up from a pool of quicksilver, waving a hand over it in silence.
A cloaked figure says in felinx 'Welcome, traveller, to the Enclave of the Moon. '
A cloaked figure's hood lifts back a bit, displaying a shaded but familiar face.
A cloaked figure says in felinx 'Seek out the Ancient One, she has lived for ages and has much to
offer. '
A cloaked figure says in felinx 'But, she is not one to wander the open streets. '
A cloaked figure says in felinx 'Seek out a room where the stars once shone but now are dark and
hollow. '
A cloaked figure says in felinx 'Once there... '
A cloaked figure lowers his gaze towards the bowl before him, uttering softly:
A cloaked figure says in felinx 'Focus your mind on the image of the eclipse.'

*** Your quest for Tandir has progressed! ***



d;w 4;n 2;w;d;w 5;n;u;w;n;w 2;u;s;e;u 3;e;leap;w 2;n;w;n;e 4;n 2;u 3;e;n;eclipse

eclipse
A dark haze flows from the walls and engulfs you.
The Ancient One opens her eyes and turns her gaze towards you.
The Ancient One says in felinx 'I sensed your coming...but you will not gain my favor easily. '
The Ancient One says in felinx 'I seek a relic of evil, something here that has taken part in dark
acts. '
The Ancient One says in felinx 'A brief view of the past will show you its nature, once you have
found it.'
The Ancient One lowers her head once more, 'Go now, find what I wish.'

focus
As you focus your mind you are engulfed in a dark haze and brought to...


focus;s;e 2;s;e;s;w 2;s

A cave troll is DEAD!!
You receive 14 experience points.
You hear a cave troll's death cry.
You get a demon's horn from the corpse of a cave troll.


n;e 2;n;w;n;w 2;n;eclipse;give 'demon horn' ancient

give horn ancient
You give a demon's horn to the Ancient One.
The Ancient One lifts the horn to her eyes, a quiet smile curving upon her lips.
Tucking the horn away into her cloak, the Ancient One looks back to you.
The Ancient One says in felinx 'Well done, young one. You have earned yourself a prize...'
The Ancient One lifts a small pouch from her hip and tosses it to you.
The Ancient One gives you a small pouch.
The Ancient One says in felinx 'Guard it carefully, such gems are rarely seen in this age.'
You receive 5 practices and 20 quest points for completing the quest for Tandir.
You gain 20 quest points.


TANDIR: (May need to kill the Mayor’s son and get a silver key beforehand)

Visit Zenria the Seer in the Seer's Home, who speaks Felinx.

You sit at a table for two.
Zenria the Seer says in felinx 'Hello there, traveller, please have a seat before the orb.'
Zenria the Seer smiles darkly.
The orb above the table glows as Zenria the Seer whispers an incantation.
A shadow clouds the orb and it stops humming, Zenria the Seer peers up at you.
Zenria the Seer says in felinx 'Seek out the enclave under the full light of Lady Moon.'
Zenria the Seer says in felinx 'There you shall find answers, and perhaps a few new questions.'
Zenria the Seer nods silently, waving a hand for you leave.

stand;w;n 2;e 3;s 3;speak Lens;say darkness;e


A cloaked figure nods slowly.
A cloaked figure says in felinx 'So, you've found the enclave...well done. '
A cloaked figure places her hands upon her hips before continuing. 
A cloaked figure asks in felinx 'So, do you wish to enter the room of clairvoyance?'

You say ‘yes'

A cloaked figure says in felinx 'Very well, but you will not enter without the password, and to get
that... '
Growing silent for a moment, a cloaked figure chuckles softly and nods. 
A cloaked figure says in felinx 'Yes, you must gather a trinket for me.'
A cloaked figure says in felinx 'The mayor holds in his possession a treasure, an orb of magical
properties.'
A cloaked figure says in felinx 'If you can bring this to me, I will give you the password.'
A cloaked figure's eyes close a moment, she motions towards the door.
A cloaked figure says in felinx 'Make haste, Lady Moon is fading from Her full light.'

Loot the mayor's chest: w 4;n 2;w;d;w 2;n 2;w;n;get all chest

A silver key vanishes.
You unlock a chest.
You open a chest.
You get a black orb from a chest.

Give the orb to the cloaked figure: s;e;s 2;e 2;u;e 4;s 3;e;give orb figure

You give a black orb to a cloaked figure.

A cloaked figure nods slowly.
A cloaked figure says in felinx 'So, you've found the enclave...well done. '
A cloaked figure places her hands upon her hips before continuing. 
A cloaked figure asks in felinx 'So, do you wish to enter the room of clairvoyance?'
A cloaked figure smiles charmingly.
A cloaked figure says in felinx 'Well, you have done very well, traveller.'
A cloaked figure slips the orb into her cloak and nods.
A cloaked figure says in felinx 'The password is 'skylark'.'
With that, a cloaked figure nods and lowers her head into meditation.

You say 'skylark'

The call of a skylark invades your mind and carries you away.
A cloaked figure looks up from a pool of quicksilver, waving a hand over it in silence. 
A cloaked figure says in felinx 'Welcome, traveller, to the Enclave of the Moon. '
A cloaked figure's hood lifts back a bit, displaying a shaded but familiar face. 
A cloaked figure says in felinx 'Seek out the Ancient One, she has lived for ages and has much to
offer. '
A cloaked figure says in felinx 'But, she is not one to wander the open streets. '
A cloaked figure says in felinx 'Seek out a room where the stars once shone but now are dark and
hollow. '
A cloaked figure says in felinx 'Once there... '
A cloaked figure lowers his gaze towards the bowl before him, uttering softly:
A cloaked figure says in felinx 'Focus your mind on the image of the eclipse.'
*** Your quest for Tandir has progressed! ***

Go to the Mined out cave: d;w 4;n 2;w;d;w 5;n;u;w;n;w 2;u;s;e;u 3;e;leap;w 2;n;w;n;e 4;n 2;u 3;e;n;eclipse

The Ancient One opens her eyes and turns her gaze towards you. 
The Ancient One says in felinx 'I sensed your coming...but you will not gain my favor easily. '
The Ancient One says in felinx 'I seek a relic of evil, something here that has taken part in dark
acts. '
The Ancient One says in felinx 'A brief view of the past will show you its nature, once you have
found it.'
The Ancient One lowers her head once more, 'Go now, find what I wish.’

Kill a huge cave troll in a filthy cave: focus;s;e 2;s;e;s;w 2;s;k troll

Get the demon horn from the troll’s corpse, and give it to the cloaked figure: n;e 2;n;w;n;w 2;n;eclipse;give 'demon horn' ancient

You give a demon's horn to the Ancient One.
The Ancient One lifts the horn to her eyes, a quiet smile curving upon her lips.
Tucking the horn away into her cloak, the Ancient One looks back to you.
The Ancient One says in felinx 'Well done, young one. You have earned yourself a prize...'
The Ancient One lifts a small pouch from her hip and tosses it to you.
The Ancient One gives you a small pouch.
The Ancient One says in felinx 'Guard it carefully, such gems are rarely seen in this age.'
You receive 5 practices and 20 quest points for completing the quest for Tandir.
You gain 20 quest points.

TODO

TODO - Need evil or neutral alignment? No combat. Doable at level 1.

Shortcuts and notes: Item collection quest. You can NOT collect the items ahead of time. No combat necessary. Quest begins when the mob sees you in the area. Quest can be completed by a level 1. All directions are from the Entrance Hall.

In the Aragon Manor, find A housemaid is looking for something amidst the clutter: recall lens;s 14;e;s 13;u;s;e;d;e 4;n 10 (Entrance Hall - mob wanders inside house, doesn't go through closed doors)

A housemaid glances around slyly.
A housemaid exclaims to you 'Psst. Hey, you. Yeah, you. I have a deal you might be interested in.
Want to hear it? You can get part of the profit!'

say yes
You say 'yes'
A housemaid asks you 'Here's the deal.. but you have to keep this quiet. The Aragon family is loaded
and they don't even use all of their stuff. It's not a crime if they're not using it, you know what
I mean?'

*** Your quest for Aragon Manor has progressed! ***

A housemaid says to you 'I ..misplaced my hairpin and I need to unlock something. I think it's
somewhere in the stables or.. I'm sure Hank or Jervis has found it by now. Ask them but be casual
about it, alright? Find it and bring it back.'

In the Aragon Manor, find Hank is here repairing a broken wagon wheel: s 2;e 2;n;e (From Entrance Hall)

You say 'hairpin'

*** Your quest for Aragon Manor has progressed! ***

Hank looks you over suspiciously.
Hank asks you 'Now, why would you need that?'
Hank sighs and reluctantly digs into a few of his pockets before producing the hairpin.
Hank gives you a hairpin.

In the Aragon Manor, find A housemaid is looking for something amidst the clutter: w;s;w 2;n 2 (To Entrance Hall)

A housemaid says to you 'Hey, did you find the hairpin? Let me see it.'

give hairpin housemaid
You give a hairpin to a housemaid.
A housemaid says to you 'Good, good, this is exactly what I, er, we needed.'

*** Your quest for Aragon Manor has progressed! ***

A housemaid says to you 'Now, lean in here. Let me tell you what we're after.'
A housemaid says to you 'I'll jam open the lock so all you have to do is open the right dresser and
find the pearl ring. Bring it back to me and we can talk about splitting the profit.'

In the Aragon Manor, find Ethalinda's Dressing Room: u 2;n 3;w 3 (From Entrance Hall)

exam dresser
You see the following in a dresser of polished oak:
a pearl ring

get ring dresser
You get a pearl ring from a dresser of polished oak.

In the Aragon Manor, find A housemaid is looking for something amidst the clutter: e 3;s 3;d 2 (To Entrance Hall)

A housemaid says to you 'Hey, you find the pearl ring? Let me check if you have the right one.'

give ring housemaid
You give a pearl ring to a housemaid.
A housemaid exclaims to you 'This is it! I've been waiting so long to get my hands on this!'
A housemaid throws back her head and cackles gleefully!
A housemaid exclaims to you 'And this ring is now mine! All mine! But don't worry, you won't go
-completely- unrewarded!'

*** Your quest for Aragon Manor has progressed! ***

You receive 5 practices and 20 quest points for completing the quest for Aragon Manor.
You gain 20 quest points.
A housemaid swiftly pockets the ring and leaves.


TODO-Clean up-NO COMBAT! LVL1? recall lens;s 14;e;s 9;w 2;n;enter gate;e 2;n 3

Garden Sanctuary

The path widens into a clearing that has been decorated for a fabulous
wedding. Benches draped in white silk are lined up to seat guests, and
a white silk cloth runs the aisle to an arch covered with perfect ivy
and lillies.

[Exits: east south]
A short bench covered in fine white silk and ribbons is for the honored guests.
(X) (P) An anxious bridesmaid paces back and forth.

A stressed bridesmaid says, 'Nothing is going right! This is supposed to be a perfect day!
A stressed bridesmaid says, 'The quartets don't have their sheet music, the bride's wedding items are missing..
A stressed bridesmaid pulls at clumps of her hair out of frustration. 'At this rate, the wedding will never come
together!'

*** You have started the quest for Palace of Solaire! ***

A stressed bridesmaid says to you, 'You! You're not busy, are you? Go ask the choir director where the sheet music is!'

s 3;w 2;n 6;say sheet music
You say 'sheet music'

The choir director says to you 'Sheet music? I don't have their music.'

*** Your quest for Palace of Solaire has progressed! ***

The choir director says to you 'I bet they just forgot it in the Musician's Chamber.. AGAIN.'

s 6;w 3;say sheet music
You say 'sheet music'

A stable hand blushes sheepishly.
A stable hand exclaims to you 'I really like listening to the music here. Maybe someday I can learn how to read and
play this stuff!'
A stable hand says 'Heh, should probably just stick to working to become a horse groom.'

*** Your quest for Palace of Solaire has progressed! ***

A stable hand pulls some folded sheets of parchment from his back pocket.
A stable hand gives you some sheet music.
A stable hand says to you 'I didn't get it dirty or nothing.'

e 5;n 3

A stressed bridesmaid says to you, 'Oh, oh, you're back! Were you able to find the quartet's sheet music? Let me check
to make sure it's in order.'

give music bride
You give some sheet music to a stressed bridesmaid.

A stressed bridesmaid exclaims 'GREAT!'

*** Your quest for Palace of Solaire has progressed! ***

A stressed bridesmaid exclaims to you 'Now if we can just find the bride's wedding items.. she had Something Old,
Something New, Something Borrowed, and Something Blue but she can't find them anymore!'
A stressed bridesmaid looks around the garden, first confusedly and then annoyed as a realization dawns on her.
A stressed bridesmaid asks you 'It's probably those mischievous faeries! I saw one eyeing the bride's Something New.
Can you please go find her and see if she took it?'
A flower faerie flies in from the south.

say something new
You say 'something new'

A flower faerie giggles mischievously at you. Hope it's not contagious!
A flower faerie says to you 'It's so shiny! I couldn't resist! Buuut I guess she can have it back because I'm bored of
it already.'

*** Your quest for Palace of Solaire has progressed! ***

A flower faerie grins playfully at you. Hmmm. Better keep your distance.
A flower faerie gives you something new.
A flower faerie exclaims to you 'But you'll have to find the others! My friends and I hid or dropped them around the
palace!'

e;get all.something;w;get all.something;s;get all.something;s;get all.something;s;get all.something;e;get all.
something;w 2;get all.something;w;get all.something;w;get all.something;w;get all.something;w;get all.something;w;get
all.something;n;get all.something;s 2;get all.something;e;get all.something;e;get all.something;n 2;get all.
something;s;e 2;n;get all.something;n;get all.something;n;get all.something;n;get all.something;w;get all.
something;u;get all.something;u;get all.something;w;get all.something;separate;get all.something;separate;e;d 2;e
2;get all.something
Line too long. - SPLIT LINE UP INTO TWO!

You get something old.
You get something borrowed.
You get something blue.

give new bride
You give something new to a stressed bridesmaid.
A stressed bridesmaid exclaims to you 'This is it! I knew those faeries were up to trouble!'

*** Your quest for Palace of Solaire has progressed! ***

A stressed bridesmaid exclaims to you 'Did you find Something Old, too? Let me see it!'

give old brides
You give something old to a stressed bridesmaid.

A stressed bridesmaid exclaims to you 'You found it!'

*** Your quest for Palace of Solaire has progressed! ***

A stressed bridesmaid exclaims to you 'Did you find Something Borrowed? Let's see it!'

give borrowed bride
You give something borrowed to a stressed bridesmaid.

A stressed bridesmaid exclaims to you 'This is it!'

*** Your quest for Palace of Solaire has progressed! ***

A stressed bridesmaid says to you 'Did you find Something Blue? The other items don't matter if you don't have it! Hand
it on over.'

give blue brides
You give something blue to a stressed bridesmaid.

A stressed bridesmaid says to you 'You did it! I think this wedding just might be alright.'

A stressed bridesmaid exclaims to you 'The bride will be SO happy! Thank you!'

You receive 5 practices and 20 quest points for completing the quest for Palace of Solaire.
You gain 20 quest points.

TODO

TODO

TODO - CLEAN UP

Next to the Mast

   The mast stands at the center of the ship's deck, next to the mast. It
   seems to be made of the same dark wood that the rest of the ship is made
   of. Flapping noises emanate from far above, despite the lack of wind. The
   deck of this ship seems sturdy enough, and spreads out to the east and
   west.

   [Exits: east west up]
    (E) (IR) A transparent sailor looks out over the horizon.
   A spectral sailor turns to face you.
   *** You have started the quest for Vestrial's Domain! ***
   A spectral sailor says to you 'I seem to have lost my spyglass.'
   A spectral sailor exclaims to you 'Without it there's no way I'll ever spot land!'
   A spectral sailor starts moaning pitifully.
   A spectral sailor asks you 'But I can't leave my post...whatever shall I do?'

   Spyglass is in the onyx throne room, through the crack on the sorceress’s cabin.
        e;s;s;e;e;enter crack;e;e;e
        get the key from the shrine keeper (a tendril-like piece of onyx)
        e;get spyglass
        
   Then back to the spectral sailor
        w 3;enter crack;w 3;n 2;w

   give spyglass sailor
   A spectral sailor gasps in astonishment.
   A spectral sailor thanks you.
   A spectral sailor exclaims to you 'Thank you, Hobi! I didn't think I'd EVER see this again!'
   You receive 5 practices and 20 quest points for completing the quest for Vestrial's Domain.
   You gain 40 quest points.
   You give a spyglass to a spectral sailor.

TODO

TODO - Combat needed - Immune to: Charm, Magic, Quests, Summon Resistant to: Blunt, Charm, Cold
Mayor Paul Stark: recall lens;e 11;n;e 6;s 2;e 12;n 7;e;n;w;n;w;n;e;n 6;e;s;w
Dianta (from Mayor): e;n;w;n 6;w;n;e;n;e;n;w;n 4 (Wanders)


Memfeld Village Hall

You are in the western end of the village hall. Villagers mill around
listening to the mayor talk about the problems with the dragon who has been
terrorizing the village.

[Exits: east]
(X) (P) Mayor Paul Stark walks around helping the villagers.

Mayor Paul says 'Our peaceful village has been terrorized by the evil dragon, Dianta for too long.'
Mayor Paul exclaims 'We must mobilize and put a stop to this!'
Mayor Paul exclaims 'We must form a group to kill her and her spawn!'
Mayor Paul says 'If we don't stop her, our village will be a charred ruin before much longer.'

*** You have started the quest for Memfeld! ***

A Tunnel in the Mountain

You are in one of the many tunnels in the mountain. The walls
glow eerily and are very warm to the touch. The air is heavy
with the smell of sulphur and other noxious fumes. You hear
screams echoing around you. Tunnels lead off east, west and
south.

[Exits: north east south west]
(E) (FR) The mighty dragon, Dianta, attacks with a roar!

kill dianta
Dianta is DEAD!!
You receive 5 practices and 20 quest points for completing the quest for Memfeld.
You gain 20 quest points.
You hear Dianta's death cry.



TODO

TODO

TODO

TODO

TODO - CLEAN UP - Need pick lock or steal (2.guard has key). CAN get items beforehand.

Get key from a sprite guard: recall lens;s 14;e;s 13;u;s;d;s 6;w 2;s;w 3;s;u;s;d;s;w 5;n;u;s;d;n;d;n 5;e 2;n 3
Talk to King Taruk: n 5
Get the bracelet from a pile of stones: s 8;w 2;s 5;u;s 2;d 2;get bracelet stone
Give the bracelet to Queen Mayumi: u 2;n 2;d;n 5;e 2;n 8;give bracelet mayumi

The Courtyard

A clump of mushrooms on the eastern side catches your eye as
you walk through this tiny courtyard. North of you, a bright
green door carved like a flower is guarded by tiny sprites
wearing brightly-colored clothes.

[Exits: (north) south]
(M) A clump of mushrooms grows here.
(E) (FG) A sprite guard watches over the palace grounds.
(E) (FG) A sprite guard watches over the palace grounds.

kill 2.guard - Or steal the key from him

n 5
*Click*
Ok.

The Throne Room

In the middle of a dais stands two small thrones of crystal, throwing
light in all directions. Velvet curtains of deep red drape the roundish
windows, matching the soft carpet covering the whole floor area. All in
all, it is a perfect room fit for the king and queen of Crystal Island.

[Exits: south]
The king's throne stands in the center of the dais.
The queen's throne stands in the center of the dais
(E) (FG) A guard stands here.
(E) (FG) Queen Mayumi is here.
(E) (FG) King Taruk is here.
(E) (FG) A guard stands here.

Queen Mayumi exclaims to King Taruk 'I can't believe that one of your servants gave away my favorite crystal bracelet!'
King Taruk sighs.
Queen Mayumi looks at you.
King Taruk looks at you.
Queen Mayumi looks at you.
King Taruk looks at you.
King Taruk says 'Hello Hobi, as you can see, the Queen is quite upset.'
King Taruk asks 'How about if you help us find that crystal bracelet?'
Queen Mayumi looks at you.
King Taruk asks 'Say yes please?'
Queen Mayumi exclaims 'I swear, one day I'll make lanterns out of them all!'
King Taruk whispers to you 'I would if I could, but I have matters to attend to.'
Queen Mayumi grumbles and growls. You wonder what's wrong...
Queen Mayumi sits on the queen's throne.
King Taruk winks suggestively at you.

say yes
You say 'yes'

King Taruk says 'It should be around the island somewhere, you will have to look for it.'
King Taruk says 'You won't miss it, it's got her name engraved on it.'
*** You have started the quest for Crystal Island! ***
King Taruk says 'I have no idea where it is. Ask around, someone might have seen it.'
King Taruk says 'When you find it, give it back to the Queen.'

s 8;w 2;s 5;u;s 2;d 2

Sprite Village

You are in a small clearing on the southern side of Crystal
Island. The tall trees surround you in all directions, and there
seems to be no visible path by land. In the middle, you notice
small stones piled on top of each other.

[Exits: up]
You see a pile of tiny bones here.
You see a pile of stones here.

AAAAAHHHHHH!!!! A gremlin jumps out from the pile of stones!

get all stone
You get a crystal bracelet from a pile of stones.

u 2;n 2;d;n 5;e 2;n 8

give bracelet mayumi
You give a crystal bracelet to Queen Mayumi.

Queen Mayumi gasps in astonishment.
Queen Mayumi exclaims 'My bracelet!'
Queen Mayumi exclaims 'Thank you Hobi, I'm so glad to see it again!'
Queen Mayumi inspects the bracelet.
Queen Mayumi hugs you.
You receive 5 practices and 20 quest points for completing the quest for Crystal Island.
You gain 20 quest points.
Queen Mayumi smiles at you.



TODO - COMBAT QUEST - Need pick lock or knock


Before the Dark Bridge

The path through the swamp comes to an abrupt end, with nothing but
water all around. A vile steam rises from the lake, filling your mouth
with a bitter taste. An enormous stone bridge spans north across the
water.

[Exits: east south west up]
A large black coach, pulled by 4 black horses, waits for you.
(X) (R) A coachman stands here, waiting for you to step into the coach.

step coach
You step into a large black coach.
Inside a large black coach

You are sitting inside a large coach. Small windows provide a view of
the outside. The seats are cushioned with a deep red velvet.

[Exits: none]
A coachman closes the door behind you.
A large black coach rolls north.
A large black coach rolls north.
A large black coach rolls north.

Before the Tower

You stand before an immense stone tower, built on a small island in the
middle of a steaming lake. A large black bridge spans out behind you, an
eerie red glow emanating from its top. Before you, a doorway framed in
silver bones leads into the tower. There are silver runes inscribed above
the door.

[Exits: (north) west]
A giant statue of a winged monkey banging a drum is here.
(X) (R) A coachman stands patiently here.
A coachman opens the door and gestures for you to step out.
step
You step out of a large black coach.
A coachman sends the coach back across the bridge, and gestures towards the tower.
A large black coach rolls south.

n;k rat - May need to search for this rat, it wanders. "A small rat scurries near the floorboards"
A small rat leaps out of the shadows.
A small rat is DEAD!!
A small rat stops all combat.
You hear a small rat's death cry.
You get a small iron key from the corpse of a small rat.

e;d
*Click*
Ok.
Dungeon

The only presence here is a reddish glow that filters in through the bars of
the grate. Chains dangle from the walls, with caked blood evident in their
hinges. The temperature is chilling, and can be felt through the stones of
the floor.

[Exits: up]
(R) A large stone block occupies the center of the room.
(X) (FTR) A lost soul hovers here.
(E) (FR) A vulture sits here, gorging itself.
(E) (P) A dying prisoner is laying on a large stone block.
(Arawn's Tower)-(100|100|92|100|100)-(||514)-(993XP)-(neutral)-(0p216g) 1600h
( )

A dying prisoner looks at you in pain, as if asking you to kill him.
A vulture picks at the prisoner's flesh.

k prisoner
A dying prisoner is DEAD!!
A dying prisoner points to a door in the north wall, previously unnoticed.

open north;n;w 3;c 'knock' west;w
The grate opens.

In the Swamp

The tunnel emerges here into the swamp. The ground is somewhat solid to
the west, but otherwise gives way. Reeds of various sizes stick up
through the watery surface, lending a surreal beauty to this place.
A large tower can be seen in the distance to the east, an eerie red
glow surrounding it. It seems unreachable across the water though.

[Exits: east west]
(E) (R) The gratekeeper stands at the grate.

k grate

The gratekeeper is DEAD!!
You receive 5 practices and 20 quest points for completing the quest for Arawn's Tower.
You gain 20 quest points.
You have made it through Arawn's Tower.


Shortcuts and notes: COMBAT and item collection quest. Items can (and should) be collected beforehand. Pick lock, bash, or knock required. Quest begins when the mob sees you in the area. Quest can be completed by a level 30. The skeletons in the courtyard drop "a small bone key" that will let you in to the courtyard, but they are inside the courtyard already.

In the Necromancer's Tower, find The owner of the tower stands here muttering a soft incantation: recall lens;e 11;n;e 6;s 2;e 8;n 4;e;n;w 5;n 2;e 2;u;w 3;s 4;e 2;n;u;s;w 2;n;w;n;e;u;w;s;e 2;n;w

Rakash Grimo looks you over with a malevolent eye.
Rakash Grimo asks you 'Are you one who is willing to aid in the art of necromancy?'

say yes
You say 'yes'
Rakash Grimo says to you 'Good, good! Perhaps you aren't a waste of mortal flesh after all.'

*** You have started the quest for Necromancer's Tower! ***

Rakash Grimo says to you 'There is a knaeli youth in one of the dungeon cells.'
Rakash Grimo says to you 'I need his youth.'
Rakash Grimo says to you 'Please bring him to me, ALIVE, so that I may drain him.'
Rakash Grimo says to you 'Once you bring him here, please secure him on the altar there.'

In the Necromancer's Tower, find A young knaeli is bound with magical chains, resting on the prison floor and subdue him: e;s;w 2;n;e;d;w;s;e;s;e 2;n;d;s;w 2;n 4;e 3;d;w 2;s 3;e 2;s;d;w;n (locked)

A young prisoner is stunned, but will probably recover soon.
You attempt to bind your subdued victim.
Ok.
A young prisoner now follows you.

In the Necromancer's Tower, find The owner of the tower stands here muttering a soft incantation and secure the prisoner to his altar: s (locked);e;u;n;w 2;n 3;e 2;u;w 3;s 4;e 2;n;u;s;w 2;n;w;n;e;u;w;s;e 2;n;w

secure
You secure the knaeli youth to the small altar.

*** Your quest for Necromancer's Tower has progressed! ***

Rakash turns to face the bound knaeli youth and grins, 'Good, good! Now go find me the guts of one
of the mummies here. I need to do an augury.'
Rakash raises his hands, 'GO, GO! Leave me!'

In the Necromancer's Tower, find A humanoid form wrapped in linen staggers towards you and kill them until a pile of guts and gore drop: e;s;w 2;n;e;d;w;s;e;s;e 2;n;d;s;w 2;n 4;e 3;d;w 2;s 3;e 2;s;d;w

The mummy hits the ground ... DEAD.
A pile of guts and gore clatters to the ground.

get guts
You get a pile of guts and gore.

In the Necromancer's Tower, find The owner of the tower stands here muttering a soft incantation and give them the pile of guts and gore: e;u;n;w 2;n 3;e 2;u;w 3;s 4;e 2;n;u;s;w 2;n;w;n;e;u;w;s;e 2;n;w

Rakash Grimo exclaims to you 'Well, hand them here!'
Rakash Grimo holds out his hand to you, 'Give me the guts and gore of the mummy.'

give guts Rakash
You give a pile of guts and gore to Rakash Grimo.
Rakash Grimo looks down at a pile of guts and gore, examining it closely.
Rakash Grimo looks up and nods at you, 'Well done.'

*** Your quest for Necromancer's Tower has progressed! ***

Rakash Grimo says to you 'Now go find me a corpse from the pile of corpses in the refuse pile.'
Rakash Grimo says to you 'Make it a fresh one! I need to animate it and don't want it falling
apart.'

In the Necromancer's Tower, find Corpses are scattered around this refuse pile and get one from the pile: e;s;w 2;n;e;d;w;s;e;s;e 2;n;d;s;w 2;n 4;e 3;d;w 2;s 3;e 2;s;d;w 3;n;e 3;s (locked);open down;down

get corpse pile
You get a fresh corpse from a refuse pile.

In the Necromancer's Tower, find The owner of the tower stands here muttering a soft incantation and give him the corpse he asked for: u;n;w 3;s;e 3;u;n;w 2;n 3;e 2;u;w 3;s 4;e 2;n;u;s;w 2;n;w;n;e;u;w;s;e 2;n;w

give corpse Rakash
You give a fresh corpse to Rakash Grimo.
Rakash Grimo turns and lays the corpse on the altar. After arranging the limbs to his liking he
turns back to you and grins hugely.
Rakash Grimo says to you 'You have done as I bid and I have advanced my necromantic practices.'
Rakash Grimo says to you 'Now make yourself gone from my presence so that I may animate this
corpse.'
You receive 5 practices and 20 quest points for completing the quest for Necromancer's Tower.
You gain 20 quest points.


Shortcuts and notes: Item collection quest. You can NOT collect the items ahead of time. No combat necessary. Quest begins when you "look" at the quest mob. Quest can be completed by a level 1.

In Lower Emgaard, find A young man lounges here, disinterested in the work going on around him.: recall lens;s 14;e;s 7;e 5;s;e 2;s 3;e 2;s;e;n

look Logan
A disinterested young man sighs and rubs the ring on his finger pensively.
A disinterested young man quietly asks you 'Have you seen Lonniel? She's got my cloak, and I need
it back! I can't leave yet... could you tell her I'm looking for my cloak?'

*** You have started the quest for Lower Emgaard! ***

A disinterested young man quietly asks you 'It's VERY important that you get this coded message
exactly right -- say 'Logan wants his cloak', okay?'
A disinterested young man exclaims 'Please hurry!'

In Lower Emgaard, get a skinny brass key from a crack in the stone near the door: s;w;n;w 2;n 3;w 2;n 3;w

get key crack
You get a skinny brass key from a crack.

In Lower Emgaard, go to Lonniel and let her know that Logan wants his cloak: w;s;w;u;w

You hear the sound of rustling fabric for a moment, then silence.

say Logan wants his cloak
You say 'Logan wants his cloak'
Someone stomps her foot and scowls.
Someone exclaims 'Oh, I thought you were Logan... No, no, I can't give him the cloak until he comes
back here himself!'
Someone says 'Here, go back and give this to him so that he will know to come get me.'

*** Your quest for Lower Emgaard has progressed! ***

Someone gives you a threadbare handkerchief.

In Lower Emgaard, return to A young man lounges here, disinterested in the work going on around him and give him a threadbare handkerchief : e;d;e;n;e;e;s 3;e 2;s 3;e 2;s;e;n

give handkerchief Logan
You give a threadbare handkerchief to a disinterested young man.
A disinterested young man says 'Back again? ... no cloak, I see. Well, at least I have this now,
thank you.'
A disinterested young man says 'Well, I -was- going to return this sack to the cook, but now I
can't, since I have to run back to Lonniel...'
A disinterested young man sighs.
A disinterested young man exclaims 'I'm sorry to keep bothering you, but could you please take the
sack to the cook? I must be off as soon as I can!'

*** Your quest for Lower Emgaard has progressed! ***

A disinterested young man gives you an empty sack.

In Lower Emgaard, head to The head cook brandishes a wooden spoon like a general's staff. and give him an empty sack : s;w;n;w;s 4

give 'empty sack' cook
You give an empty sack to the head cook.
The head cook snatches the burlap sack with an angry flourish and stuffs it into a cabinet.
The head cook says 'Pah, Logan is so lazy, he can't even bring this himself? Foolish rich boy.'

*** Your quest for Lower Emgaard has progressed! ***

The head cook exclaims 'I suppose as long as he is having other people do his work for him, you
might as well take this to the barmaid to make sure that the workmen get their daily drinks. Go
on!'
The head cook gives you a wooden token.

In Lower Emgaard, head to The Badger & Spoon and give The barmaid saunters around checking to see if anyone needs a drink a wooden token : n 4;w;n 3;w;s (Rosie wanders around the bar)

give token Rosie
You give a wooden token to Rosie.
Rosie squints at Tily.
Rosie says to you 'You're not Logan... oh well. No matter, thank you anyhow, the workers will
appreciate their drinks.'

You receive 5 practices and 20 quest points for completing the quest for Lower Emgaard.
You gain 20 quest points.


TODO

TODO

TODO

TODO - Clean up. Buy wax, sand, silver, and herbs at the exchange in lensmoor: rec lens;e 4;s;w


recall lens;e 11;n;e 6;s 2;e 16;n 3;c 'knock' north;n 2;e;n 2;w;c 'knock' south;s 4

Onthar Diere says 'Welcome to my tower, Tily.'
Onthar Diere says 'I am pleased by your reputation, you are really one of my favourites.'
The tower guard walks in from the west.
Onthar Diere gets off the throne.
Onthar Diere shakes your hand.
Onthar Diere sits on the throne.
Onthar Diere says 'Do enjoy your stay.'
Onthar Diere winks suggestively at you.

say Rakash
You say 'Rakash'
Onthar Diere asks 'Oh, you're the one Rakash claimed was a trustworthy courier - eh?'
Onthar Diere asks 'Well I do have a small task that needs to be looked into, are you up to the
task?'

say yes
You say 'yes'
Onthar Diere says 'Good, good, I knew ole Rakash couldn't be wrong in his judgement.'
Onthar Diere says 'As for the task, I need you to gather some materials for me that I need for a
small, uhmm.......experiment, yeah that's it.'

*** You have started the quest for Warlock's Tower! ***

Onthar Diere says 'Head out and find me some silver. Just return with it when you've got it.'

give silver onthar
You give some silver to Onthar Diere.

*** Your quest for Warlock's Tower has progressed! ***

Onthar Diere says 'Very good, now if you could fetch me some sand.'
Onthar Diere winks suggestively at you.

give sand onthar
You give some sand to Onthar Diere.

*** Your quest for Warlock's Tower has progressed! ***

Onthar Diere exclaims 'Most excellent!'
Onthar Diere exclaims 'Now if you could find me some wax we would really be getting somewhere!'

give wax onthar
You give some wax to Onthar Diere.

*** Your quest for Warlock's Tower has progressed! ***

Onthar Diere says 'Aaah, the wax I need. Now there is a small matter of some herbs, poisonous, if
you can find them.'

give herbs onthar
You give some herbs to Onthar Diere.
Onthar Diere says 'Well I'll be darned, this is exactly what I need to get this spell finished.'
Onthar Diere says 'I am most pleased with you Tily, I hope we can do business again in the future.'
Onthar Diere says 'Oh yeah, here is your reward.'

You receive 5 practices and 20 quest points for completing the quest for Warlock's Tower.
You gain 20 quest points.


TODO - CLEAN UP

In Aragon Castle, find Bethlin: recall lens;s 14;e;s 5;w 7;s;u (wanders)

Bethlin pulls at your sleeve, looking slightly distressed.
Bethlin asks 'I was wondering if you could help me?'
Bethlin says 'My brother and I are here visiting my uncle for awhile and while here, we are
searching for something for my grandfather.'
Bethlin says 'My brothers name is Kurtlin, and he's around the castle somewhere.'
Bethlin says 'He can give you all the information you need, if you are interested.'
Bethlin says 'Oh please say yes, I beg of you, it is very important to us.'

sayto Bethlin yes
You say to Bethlin 'yes'
Bethlin says 'Oh thank you so very much.'
Bethlin says 'Find my brother, Kurtlin, he can help you.'
*** You have started the quest for Aragon Castle! ***

track Kurtlin - d;n;w 8 (wanders)

Kurtlin asks 'Hello, have you come from my sister?'
Kurtlin asks 'Please, is that yes or no?'

say yes
You say 'yes'
Kurtlin says 'Oh, very good. I'm glad to hear that.'
Kurtlin says 'Let me fill you in on what we seek.'
Kurtlin says 'Our family has been around for quite a long time, and there area number of heirlooms
that have been lost over the years.'
Kurtlin says 'My grandfather remembers one in particular, from his youth.'
Kurtlin says 'It is a golden paperknife, and is inscribed with our family crest.'
Kurtlin says 'It belonged to his great grandfather, and he would like to have it back.'
Kurtlin says 'We have information on where the piece could be.'
Kurtlin says 'Over the years, this castle has changed quite a bit. Back inthe early days, it wasn't
nearly as large as now.'
Kurtlin says 'In those days, they used the old dungeon of this castle, to hide valuables.'
Kurtlin says 'The dungeon has long since quit being used, it is rumoured to be haunted.'
Kurtlin says 'We are sure the paperknife can be found there.'
Kurtlin says 'If you will, seek out the old dungeon, and retrieve the paperknife.'
Kurtlin says 'Bring it to my grandfather, he will be very surprised and pleased.'
Kurtlin says 'I'm sure he will reward you handsomely.'
Kurtlin says 'He can be found in the tower of this castle, take it to him there.'
Kurtlin says 'Godspeed my friend, on this quest.'
Kurtlin says 'By the way, a key is needed to get into the dungeon. I hear an old guard still has
one.'

*** Your quest for Aragon Castle has progressed! ***

peek old - North central castle, upstairs
An old guard (10) is a medium-sized male human.
Retired from service, the old guard still likes to wander about the castle
talking to old friends, and keeping an eye on things. Though older and
slower, he still can hold his own in a fight. His knowledge of the castle
and its history is respected by all.
An old guard is in excellent condition.
You peek at the inventory:
an ancient key
STEAL THE KEY OR KILL THE GUARD

d;s 3;w;s 2;e 2;n;d;e 2;d;w 2;d;w 3

The guardian of old exclaims 'Leave this place, you shall not pass!'
The guardian of old hovers closer to you.

kill guardian
The guardian of old is DEAD!!
You hear the guardian of old's death cry.
A huge iron key clatters to the ground.

get iron;w
You get a huge iron key.

id key
Object 'a huge iron key' is type key.
Weight is 2, level is 50 Condition: 100%.
Extra Flags: Melt-drop, No save
Can be worn: Take, Hold
a huge iron key is made of iron.

use wheel
You turn an iron wheel.
You turn the wheel and an exit opens below.

d;exam chest
A broken chest lies open on its side.
It is made of wood.
You see the following in a broken chest:
(G) a paperknife
a huge iron key
a nest
A broken chest is less than a quarter full.

empty chest backpack - Avoids combat with basilisks
A huge iron key disintegrates as it is emptied from a broken chest.
You empty a paperknife into a shabby backpack.
You empty a nest into a shabby backpack.

use wheel
You turn an iron wheel.
You turn the wheel and a door opens overhead.

u;e 4;u;e 2;u 2;w 2;u;s;w 2;n 2;e 4;n 4;u 5;n
*Click*
Ok.

(m) (GW) Old grandfather Baeerel Aragon, is here.
Baeerel Aragon looks up.
Baeerel Aragon asks 'Hello, what brings you to visit an old man like me?'
get pap back
You get a paperknife from a shabby backpack.
(Aragon Castle)-(94|53|71|82|100)-(||4)-(8059XP)
)...( corrupt - 0p58g
(
id pap
Object 'a paperknife' is type treasure.
Weight is 5, level is 1 Condition: 100%.
Extra Flags: Glow, No locate, No save
Can be worn: Take, Hold
a paperknife is made of gold.

give paperknife Baeerel
Baeerel Aragon exclaims 'OH MY, I have sought that for so long, thank you!'
You receive 5 practices and 20 quest points for completing the quest for Aragon Castle.
You gain 20 quest points.
You give a paperknife to Baeerel Aragon.


TODO

TODO

TODO

TODO

TODO

TODO - clean up, continue, combat

Quest starts at Fimmeu the sage - recall lens;n 6;w 6;u;w;d;w 2;n 3;w 2;n 3;w 2;s;w;n 2;e 2;n;e 4;s;e 5;n;e;n;e;n 2;w 2;n;e
Anar the wraith (night only, from Fimmeu) - w;s;e 2;s 2;w;s;w;s;w;s (wanders)
Swamp dragon: track swamp
Forest dragon (from swamp): n;e 6;s;e
Snow dragon (from forest): w;s;w 3;s;w;s 2;w;n 2;e;s;climb
Storm dragon (from snow): d;n;u;s;d;n;e
Lava dragon (from storm): join;w;s;u;w;d;e 5;s 2;w;s;w;climb;n;d;e;d;w;d;w;d;e 2;cross

Forest Cottage

This small cottage appears to have been used by hunters for many years. The
wooden, time-weathered walls and floor are covered in trophies from past
hunts; boar and deer heads mounted on wooden plaques line the walls. The
sparse furniture is made of hardy oak and covered in dull finished leather.

[Exits: west]
(X) (PW) Fimmeu the sage is sitting in a wooden chair.

The confused look in Fimmeu's eyes clears and she gazes around in momentary wonder.
Fimmeu the sage says to you 'Have you come to seek the treasure? Give up now if so, for the treasure is lost to us
all.'
Fimmeu the sage's eyes thin as she thinks.
Fimmeu the sage asks you 'Or will you restore what was lost?'
Fimmeu the sage says to you 'Say yes to this and I will tell you what to seek first in the great mystery.'

say yes
You say 'yes'

Fimmeu the sage smiles, her eyes beginning to cloud over once again.
Fimmeu the sage says to you 'Seek the mage.....'
Fimmeu the sage says 'Seek the mage...'

*** You have started the quest for Mount Abstersia! ***

Find Anar the wraith, night only - In swamps somewhere, no-track, wanders

Swamplands of Abstersia

The surrounding swamplands are covered in a layer of sludgy water; the home
of many creatures who disappear under the water's surface. Only trees grow
in the swamplands, each covered in a plethora of leaves and long, stringy
moss. A trail rises above the water's surface, disappearing in the south
and east.

[Exits: east south]
A red-veined bulbous plant grows in the swamplands.
(X) (R) The wraith of Anar the mage fades in and out of the swampland.

Anar the mage snears as he says, "Have you come to seek vengeance for the fate of your brethren?"
Anar the mage says, "Can you not see that I am existing in the punishment of my own making?"
Anar the mage holds his hands out beside himself, palms facing Hobi.
A scarlet ibis flies in from the south.
An abstersian otter swims east.
In a soft voice Anar the mage says, "Would you attempt to correct the curse then?"
sayto Anar Yes
You say to Anar the mage 'Yes'

Anar the mage says to you 'Listen well, would-be hero.'
Anar the mage says to you 'Find bits of egg shells, fragile bone and scale, and the whisper of a soul.'
Anar the mage says to you 'Search for the one who knows his misfortune and give to him that which was lost.'
Anar the mage eyes you for a moment, his eyes twinkling despite the darkness of the swamplands.
Anar the mage says to you 'This may rectify the error made. Perhaps.'
*** Your quest for Mount Abstersia has progressed! ***

Find the swamp dragon - track swamp

Swamp Nest

A pile of dried vegetation rises high above the wet swamplands; brown
grasses, clumps of soft leaves and entwined branches piled high. Thickly
growing trees protect against winds and errant creatures, keeping the nest
area safe from most predators. Deep within the compost pile the vegetation
ferments causing heat to rise into the air warming this den-like nest.

[Exits: north]
(E) (FPW) A swamp dragon lays atop her nest.
Lifting her great head a swamp dragon snarls, "You will not hurt my children!".
A swamp dragon is DEAD!!

dig nest
The nest begins to crumble as you dig into it.
Dirt and leaves crumble from the nest as it breaks apart.

get all nest
You get some bones from a swamp nest.

Find the forest dragon - n;e 6;s;e

Forest Nest

Dried leaves, pine needles and brush have been placed on the inside of a
concave nest that takes up most of this small section of the deep forest.
Thick nettle bushes twine around densely packed trees that surround the
nesting location, blocking intruders.

[Exits: west]
(E) (PW) A forest dragon lays sleeping in her nest.

Startling as Hobi enters, a forest dragon glares and jumps to her feet.
A forest dragon stands up.
A forest dragon exclaims to you 'You will not hurt my babies!'

rummage
You rummage through the nest scattering leaves and foliage.
Foliage and vegetation lay scattered around the nest as it is completely rummaged through.
get all nest
You get a small pile of scales from a forest nest.

Find the snow dragon - w;s;w 3;s;w;s 2;w;n 2;e;s;climb

Nest on the Peak of Mount Abstersia

The top of Mount Abstersia is covered in solid snow, most of which has been
formed into a crevice and covered in branches and leaves from the mountain
below. An icy wind constantly blows here making it a dangerous location for
the unwise traveler. Clouds surround the peak making viewing of the
mountain itself impossible.

[Exits: down]
(E) (PW) A snow dragon guards her nest protectively.

Lifting her head a snow dragon says, "You will not harm my eggs!" and quickly jumps up, broken claws extended.
A snow dragon stands up.
A snow dragon is DEAD!!

crack
You begin to crack at the side of the nest.
A large chunk of ice falls from the nest.
get all nest
You get bits of egg shells from a snow nest.

Find the storm dragon - d;n;u;s;d;n;e

A Cloud Nest Above Mount Abstersia

Magic hangs thick in the air and the clouds which usually thin into mist
upon approach are solid and strangely warm despite the cold winds that blow
through here. The landscape below can be seen through the cloud masses
except in the center where the clouds are formed into a bowl shaped
crevice.

[Exits: north west]
listen

A whisper of sound can be heard emanating from the cloud nest.
get all nest
You get the whisper of a soul from a cloud nest.

join
You have successfully created a dragon's egg.

w;s;u;w;d;e 5;s 2;w;s;w;climb;n;d;e;d;w;d;w;d;e 2;cross

cross
You maneuver carefully across the magical stones, crossing the lake of lava.
A Nest of Lava

This large chamber is almost completely blocked by hardened lava walls. The
only exit to the south shimmers with thick magic that hides its presence
from most that travel through the lava tunnels in the mountain. The outer
edge of the chamber is lined with lava which bubbles up from the mountain's
deep interior.

[Exits: south]
(X) (FP) A lava dragon guards his nest.

A lava dragon fans his wings out protectively over his nest.
Lowering his head so that it rests on the great nest edge, a lava dragon says, "Have you brought me what I value most?"
A lava dragon looks down and says in a quiet, dangerous voice, "Bring to me that which was lost."

give 'dragon egg' lava
You give a dragon's egg to a lava dragon.

A lava dragon places the egg carefully upon his nest, settling his giant body tenderly atop the egg before turning back
to face you.
A lava dragon says to you 'You have restored that which was lost.'
A lava dragon says to you 'May this one survive to restore the balance of the bog and bring life once again to my
brethren.'
A lava dragon says to you 'You have given hope where there was none before. I wish blessings upon you always.'

You receive 5 practices and 20 quest points for completing the quest for Mount Abstersia.
You gain 20 quest points.



TODO - Clean these notes up and make a guide out of them. Large players might have issues getting through doorways.

Quest starts at The mage Yredenna - At the bottom of the excavation - but I recommend getting items first.
Get a narrow bone key from the wall hook (to open the desk) - rec lens;u;s 25;sw 4;w;d;e;e 2;n;e 2;s;w;get key hook
Get a piece of a broken rod from the desk - e;n;w 2;n;unlock desk;open desk;get rod desk
Get a piece of a broken rod from the corpse - s;e 5;n 4;w;sink;d;n;w;d;get rod corpse
Get a piece of a broken rod from the wall - u;e;s;u 2;e;s 4;w 3;n 2;d 2;w;n 2;e 2;s 2;w;d;w;n 2;e 2;s 2;w;d;w;n 2;e 2;s 2;w;d;n;w 2;n;get rod wall
Start (and finish) the quest at The mage Yredenna - s;e 2;n 3;join
give rod mage
say Vekkor

Before the Golem's Chamber

A large cavern opens up here unique in size and design. Formerly designated
as a grand meeting hall for the ancient clan, several seats remain on the
outer circle of the room whereas most else has disintegrated over the ages.
Above the chamber are multiple carvings built with the original meeting
room. None of the exits have withstood the trials of time save for the room
north and the path the archaeologists have carved south.

[Exits: north south up]
(E) (FPW) The mage Yredenna stands at a podium.

The mage Yredenna sighs heavily.
The mage Yredenna exclaims 'I have been at this for far too long, and no progress has been made!'
The mage Yredenna says 'You look like a skilled traveler.'
The mage Yredenna asks 'Do you think you could help me?'

say yes
You say 'yes'

*** You have started the quest for Plains of Vhaldren! ***

The mage Yredenna exclaims 'Perfect!'
The mage Yredenna claps her hands together.
The mage Yredenna says 'I have spent much time seeking the control rod to this golem. He is so old that the spell to
animate him did not even exist.'
The mage Yredenna says 'So I am in need of his control rod.'
The mage Yredenna says 'It is likely about here somewhere. Bring it to me once you have it.'

A Watery Grave

Sunlight fails to pierce through the water and into this eerie recess. All
signs of wildlife have been significantly reduced in this area, and only a
few small traces of plant life grow from the sand of the pond's floor.
Stillness permeates the water and creates a veil of quiet. The only way to
remove oneself from this unusual void is to swim upward from this cave-like
depression.

[Exits: up]
(M) The preserved corpse of Talan lies here.
exam corpse
A perfectly preserved liche corpse lies here partly buried in sand. A
primitive clan medallion sitting atop equally preserved clothing is
inscribed "Talan" on the front side, and "Gemmhana" on the back.
Size: medium-sized.
It is made of meat.
You see the following in a preserved corpse:
a frayed diary page
(MG) a piece of a broken rod
A preserved corpse is less than a quarter full.
(Plains of Vhaldren)-(100|78|58|74|100)-(||674)-(993XP)-(neutral)-(0p144g) 1900h
( )
get all corpse
You get a frayed diary page from a preserved corpse.
You get a piece of a broken rod from a preserved corpse.

exam wall
A dirt wall is filled with various rocks.
Size: huge.
It is made of dirt.
You see the following in a dirt wall:
a leather bound parchment
(MG) a piece of a broken rod
A dirt wall is less than a quarter full.

join
You have successfully created a magical control rod.

give rod yredenna
You give a magical control rod to the mage Yredenna.

*** Your quest for Plains of Vhaldren has progressed! ***

The mage Yredenna exclaims 'This is it!'
The mage Yredenna exclaims 'You have already accomplished so much for me!'
The mage Yredenna frowns slightly.
The mage Yredenna says 'However, the rod will not activate without the proper command.'
The mage Yredenna says 'You found the rod, surely you can find the magical command as well.'
The mage Yredenna says 'If you can find it and tell it to me, I will reward you for your assistance.'

say Vekkor
You say 'Vekkor'
The mage Yredenna asks 'Vekkor?'
The mage Yredenna's eyes go blank for a moment.
The mage Yredenna exclaims 'Ah, Yes! Let us see what shall happen!'
The mage Yredenna exclaims 'This is exciting! I shall finally awaken the great Axgen Vhal Gemmhana!'

You receive 5 practices and 20 quest points for completing the quest for Plains of Vhaldren.
You gain 20 quest points.

TODO

TODO

TODO

TODO

TODO

TODO - Clean up. 'Tis a preformatted mess. No combat required if you can steal the keys.

To the Kingdom: recall lens;e 11;n;e 6;s 2;e 12;n 7;e;n;w;n;w;n;e;n 12;w;n;e 2
To the Crest: e;n;e;n;e;s 2;e;n;press crest
To the Sage: n;w;u;e;s
To the Pub: n;w;d;e;s 3;say Who rose against King Hotsmadia?
To A Destroyed Shop: n 2;press crest;s;e 2;s;w 2;n;get wine debris
To Rinka: s;e 2;n;w 2;n;press crest;s;w;n;w;give wine rinka
To the Sage: e;s;e;n 2;w;u;e;s;say Gorog
To Voraen: n;w;d;e;s;s;e 2;n 2;e;say What two roles was Gorog filling before he raised a coup?
To the Throne Room: w;s 2;w 2;n;press crest;n;get page desk
To Voraen: s;press crest;s;e 2;n 2;e;give page voraen
To the Sage: w;s 2;w 2;n 2;w;u;e;s;say advisor
When the Sage asks: say brother
When the Sage asks: sayto sage King Hotsmadia forever. We will triumph!
To the nyine prisoner: n;w;d;lift;e 2;n;say The Sage sent me. - NOTE there are two keys needed here, one on each guard.
When the prisoner asks: say What was the source of magic you used to raise your powers anew?
To the Pub: s;w 3;lift;e;s 3;buy absinthe
To the Eatery: n;e;n;e;buy steak
To the nyine prisoner: w;s;w;n 2;w;lift;e 2;n;give steak prisoner
When the prisoner asks: give absinthe prisoner
To the Sage: s;w 3;lift;u;e;s;say The Hotsmadian Keystone

The Hotsmadian Pub

A bar stands tall on the southern side of this pub, stools pulled up to it
to allow patrons easy access. A mixture of tall and short tables fill the
seating area of this shop, chairs of different shapes and sizes pulled up
to them to allow all to sit. A large painting hangs from the wall above the
bar.

[Exits: north]
Tables of varying shapes and sizes fill the seating area.
(E) (GW) A pub patron stands at the bar.
(E) (GW) A pub patron stands at the bar.
(X) (P) Garat stands behind the bar, his hands constantly vanishing.
The door closes behind you.

You ask 'say Who rose against King Hotsmadia?'
Garat asks you 'Who rose against King Hotsmadia, you ask?'
Garat says to you 'I am willing to tell you his name, though there is something that I must ask of you in return.'
Garat says to you 'When he was in power, his forces took something of mine. A finely aged bottle of wine that I had
been saving to drink with my wife, Rinka.'

*** Your quest for Kingdom of Hotsmadia has progressed! ***

Garat says to you 'Please find it and return it to her. I will send word to her of the answer you seek and she will
tell you his name upon retrieving this bottle so precious.'

A Destroyed Shop

The stones making up the walls of this shop have numerous dark spots
covering them, each the result of a small explosion. The shelves that once
decorated this store lie in pieces around the perimeter. Debris from broken
wands and casters litters the floor, small sparks occasionally flying from
the pieces.

[Exits: south]
The door closes behind you.

You get an aged bottle of wine from some debris.

A Neat Home

Modest, yet beautifully crafted pieces of wooden furniture fill this neat
home. A light paint has been brushed over the stone in the surrounding
walls, giving this home a bright look. A small kitchen fills the northwest
corner of the house. Most of the eastern end of the home is taken up by a
large bed, with a modest sitting area to the south of it.

[Exits: east]
(X) (GW) Rinka busies herself in the kitchen.
Rinka smiles hopefully at you.
The door closes behind you.

Rinka asks you 'Any luck on finding that bottle of wine?'

You give an aged bottle of wine to Rinka.

Rinka looks over a bottle of aged wine before hugging the bottle to her chest.

Rinka says to you 'You found it! Thank you so much! It is not a particularly expensive bottle, you see.. But it is the
same wine that Garat and I drank at our wedding. A bit sentimental for me.'

Rinka says to you 'I will admit that I had my doubts.. But Garat told me that you would be able to find it. You have
certainly completed your end of the bargain, and have earned the answer that you seek.'

*** Your quest for Kingdom of Hotsmadia has progressed! ***

Rinka says to you 'The man that rose against King Hotsmadia was Gorog.'


A Hotsmadian Sage says to you 'Do you have my answer, the name that I seek? If you do, feel free! The name you may
speak.'

You say 'Gorog'
A Hotsmadian Sage says to you 'Ah.. Very well! A job well done. You have officially completed step number one.'
A Hotsmadian Sage says to you 'I must say, they will get more difficult from here, be sure to pay attention to what is
around you and what you hear.'
A Hotsmadian Sage asks you 'And now we'll move on to question two, what did he do before he raised a coup?'

*** Your quest for Kingdom of Hotsmadia has progressed! ***

A Hotsmadian Sage says to you 'Gorog was two things to our beloved King, for your next task you must report to me as to
what two roles he was filling.'
A Hotsmadian Sage says to you 'The locals again may be able to help you, though as you know, things for them you may
have to do.'

You ask 'What two roles was Gorog filling before he raised a coup?'
Voraen says to you 'Ah.. You must be on a quest to prove your Hotsmadian knowledge. Well, I can certainly not just give
you the information you seek. That would be cheating, so to speak.'
Voraen says to you 'However, I can tell you a way to discover the two answers that you are looking for.'
Voraen says to you 'Within the past few years, I was given something that actually belonged to Gorog himself. It is a
piece of a burnt page from his journal... Something that will contain both of the answers that you are searching for.'
Voraen says to you 'Once I have all of the pieces, that is.'
Voraen says to you 'It has been torn in half.. I currently have the top half in my possession.'

*** Your quest for Kingdom of Hotsmadia has progressed! ***

Voraen says to you 'Bring me back the other half and I shall give you the half that I hold. I am sure that once it has
been reassembled, you will have your answers.'
Voraen exclaims to you 'Good luck!'

Voraen asks you 'You have returned! Have you found the bottom half of the journal page?'

You give the bottom piece of a burnt journal page to Voraen.

Voraen looks over the bottom piece of a burnt journal page carefully, his lips curling into a smile.
Voraen exclaims to you 'This definitely looks to be the real thing!'
Voraen looks up at you and smiles.
Voraen says to you 'Now.. As promised, let me retrieve the other half for you. Your piece confirmed what I have been
wondering about for some time. I now have no need for these. They are all yours.'
Voraen gives you the bottom piece of a burnt journal page.
Voraen walks over to a wooden desk and reaches into one of the cubby holes. As his hand retreats, it has a torn piece
of paper in it.

*** Your quest for Kingdom of Hotsmadia has progressed! ***

Voraen gives you the top piece of a burnt journal page.
Voraen smiles.
Voraen says to you 'If you look at the two together, you will gain knowledge of what you asked me about.'
Voraen says to you 'Good luck on the rest of your journey.'
Voraen waves at you.

join
You have successfully created a burnt journal page.

exam page
The edges of this piece of parchment are burned, making it hard to
differentiate where it was once bound into a larger book. It is clear that
this page was once torn into pieces, though the leather parchment has since
been sewn back together along the seams.

Day of Fortune, Month of the Tiger, Year 233

Today was the day.

My brother had no idea what was coming.. Me! His closest advisor! But he
will never forget.

I, and I alone know what this city is capable of... What it can be! And now
- I will bring it into the glory that it should have had under him!

First step is the orcs...

- G
It is made of paper.

A Hotsmadian Sage smiles at you.
A Hotsmadian Sage asks you 'Ah you have returned I see! Do you have the answers I requested you give me?'

You say 'advisor'
A Hotsmadian Sage asks you 'That is correct, why yes indeed! And what was the second thing he was to our King before
the secede?'
*** Your quest for Kingdom of Hotsmadia has progressed! ***

say brother
You say 'brother'

A Hotsmadian Sage says to you 'Ah.. And in that, the city's greatest secret you have uncovered. That the King's very
brother rose against him left everyone quite flustered.'
A Hotsmadian Sage says to you 'He turned this city into something awful and cruel, made soldiers and guards from those
that were once youthful.'
A Hotsmadian Sage says to you 'Very few of us remained in the city at that time, though through it all, we had a famous
line.'
A Hotsmadian Sage says to you 'This famous message is what I now wish to know, getting through that dark time to this
message we all owe.'

*** Your quest for Kingdom of Hotsmadia has progressed! ***

A Hotsmadian Sage says to you 'Find this message and speak it back to me, and then you will have completed step number
three.'

sayto sage King Hotsmadia forever. We will triumph!
You exclaim to a Hotsmadian Sage 'King Hotsmadia forever. We will triumph!'

A Hotsmadian Sage smiles warmly at you.
A Hotsmadian Sage says to you 'Yes indeed. That was the message of our past. It has guided us through, and in believing
it, we will last.'
A Hotsmadian Sage says to you 'And so we have come to the final portion of your test. You must now tell me something
that only one other knows to finish your quest.'
A Hotsmadian Sage says to you 'There is something that Gorog has shared only with me, and in order to learn it
yourself, the one you must talk to is he.'
A Hotsmadian Sage says to you 'Something special was used, an object that of only he knew. A source of magic and what
Gorog used to raise his powers anew.'

*** Your quest for Kingdom of Hotsmadia has progressed! ***

A Hotsmadian Sage says to you 'To truly prove yourself a scholar, the name of this object you must tell me. I must warn
you though.. That this task and finding Gorog will not be easy.'
A Hotsmadian Sage exclaims to you 'He will respond to your phrase if you tell him 'the Sage sent me,' and remember
above all.. Do not set him free!'
A Hotsmadian Sage says to you 'Good luck.'
A Hotsmadian Sage nods agreeably at you before folding her hands in front of herself once again.

say The Sage sent me.
You say 'The Sage sent me.'

A forlorn nyine grunts.
A forlorn nyine looks up at you, a menacing look in his eyes.
A forlorn nyine asks you 'I suppose she thinks that's going to mean something to me, eh? Make me want to help you, is
it?'
A forlorn nyine sneers at you before looking around the cell surrounding him and letting out a deep and resigned sigh.
A forlorn nyine asks you 'What do you want?'

say What was the source of magic you used to raise your powers anew?
You ask 'What was the source of magic you used to raise your powers anew?'

A forlorn nyine asks you 'Ha! The old fool thinks I'm just going to share that knowledge with anyone now, right?'
A forlorn nyine chuckles darkly.
A fire lights within his eyes momentarily before a forlorn nyine looks around his cell and sighs.
A forlorn nyine says to you 'Tell you what. I will help you.. But I need you to do something for me first.'
A forlorn nyine says to you 'I am stuck in here... For the rest of my life it seems.'

*** Your quest for Kingdom of Hotsmadia has progressed! ***

A forlorn nyine says to you 'But I could really do with a good meal. Nedyni used to make the best steak. Bring me one
of her steaks and perhaps a shot of absinthe from good old Garat and we'll see about you getting your answer.'
A forlorn nyine tilts his head at you for a moment before grumbling and walking towards the back of his cell once
again.

A forlorn nyine asks you 'Have you got the meal I requested?'

You give a hndo steak to a forlorn nyine.

A forlorn nyine looks longingly at a hndo steak before eating it slowly to savor every bite.

*** Your quest for Kingdom of Hotsmadia has progressed! ***

A forlorn nyine asks you 'And my absinthe?'

give absinthe prisoner
You give a shot glass to a forlorn nyine.

A forlorn nyine holds a shot glass between both hands and swirls it slightly under his nose with his eyes closed for a
moment.
A forlorn nyine tilts his head back and drinks the entire shot glass dry in one go.
A forlorn nyine lifts his head back upright, a content smile upon his face. Opening his eyes and seeing you once again,
his content expression turns sour.
A forlorn nyine says to you 'I suppose you want your answer, so I will let you in on the secret.'
A forlorn nyine says to you 'Though it has since been destroyed, it was something that my brother created long ago.
Meant to be the heart of the city and keep the city protected against any enemies.'
A forlorn nyine says to you 'However, I saw it for what it truly was, and what it could be used for. I had power
unmatched by any! That is, until Hotsmadia learned of my use and destroyed it.'

*** Your quest for Kingdom of Hotsmadia has progressed! ***

A forlorn nyine says to you 'The object that I used in my quest was the Hotsmadian Keystone.'
A forlorn nyine says to you 'Now leave me be.'

A Hotsmadian Sage asks you 'Ah! You have returned, I see! And what is the name of the object that allowed Gorog's power
to be?'

You say 'The Hotsmadian Keystone'

A Hotsmadian Sage says to you 'Ah yes, indeed! It was the Hotsmadian Keystone that he did heed.'
A Hotsmadian Sage walks over to a glimmering plaque and sets her palm on the surface of it. As she closes her eyes, a
glimmering plaque glows slightly.
A Hotsmadian Sage opens her eyes and removes her hand from the surface of a glimmering plaque, revealing something that
wasn't there before.
A Hotsmadian Sage says to you 'And so you have officially passed the test. Congratulations, Hotsmadian Scholar. I wish
you the best.'

You receive 5 practices and 20 quest points for completing the quest for Kingdom of Hotsmadia.
You gain 20 quest points.
   The Hotsmadian Library

   Bookshelves line the west and south walls, a variety of books and scrolls
   piled on each shelf. Two additional shelves stand along the eastern wall,
   separated by an elegant door leading towards the study beyond. A table and
   chairs sit towards the west side of the library, and cushions have been
   scattered over the eastern half of the library floor.

   [Exits: north (east)]
        A glimmering plaque hangs on the wall.
    (X) (PW) A Hotsmadian Sage stands here, her hands peacefully folded in front of her.
    
   A Hotsmadian Sage exclaims to you 'A Hotsmadian Scholar you wish to prove to be? There is a test I can give you, but it will not be easy!'
   A Hotsmadian Sage says to you 'Should you say yes, we will begin the test. Should you decide no, away you may go.'
   
say yes
   You say 'yes'
   
   A Hotsmadian Sage says to you 'Wonderful! I will only repeat this phrase once so listen close, and once you have the answer it is not for you to boast.'
   A Hotsmadian Sage says to you 'King Hotsmadia rules this town, yet decades ago, things came crashing down.'
   A Hotsmadian Sage says to you 'One rose against him, rising in fame, in order to continue, you must tell me his name.'

   *** You have started the quest for Kingdom of Hotsmadia! ***

   A Hotsmadian Sage says to you 'The locals may be able to help you in your quest, but do not forget that this is a test.'
   
   The Hotsmadian Pub

   A bar stands tall on the southern side of this pub, stools pulled up to it
   to allow patrons easy access. A mixture of tall and short tables fill the
   seating area of this shop, chairs of different shapes and sizes pulled up
   to them to allow all to sit. A large painting hangs from the wall above the
   bar.

   [Exits: north]
        Tables of varying shapes and sizes fill the seating area.
    (E) (GW) A pub patron stands at the bar.
    (E) (GW) A pub patron stands at the bar.
    (X) (P) Garat stands behind the bar, his hands constantly vanishing.
   The door closes behind you.

say Who rose against King Hotsmadia?
   You say 'Who rose against King Hotsmadia?'
   Garat asks you 'Who rose against King Hotsmadia, you ask?'
   Garat says to you 'I am willing to tell you his name, though there is something that I must ask of you in return.'
   Garat says to you 'When he was in power, his forces took something of mine. A finely aged bottle of wine that I had been saving to drink with my wife, Rinka.'

   *** Your quest for Kingdom of Hotsmadia has progressed! ***

   Garat says to you 'Please find it and return it to her. I will send word to her of the answer you seek and she will tell you his name upon retrieving this bottle so precious.'

   c 'locate object' area wine
   1) an aged bottle of wine is in A Destroyed Shop (Kingdom of Hotsmadia) (from pub, n;e;e;s;w;w;n)
   
   that's north of the destroyed jewlery store at the south end of the town
   
   You see the following in some debris:
   an aged bottle of wine
   
   
Rinka is n;w;n;w of the pub.

   Rinka asks you 'Any luck on finding that bottle of wine?'

give wine rinka
   You give an aged bottle of wine to Rinka.

   Rinka looks over a bottle of aged wine before hugging the bottle to her chest.
   Rinka says to you 'You found it! Thank you so much! It is not a particularly expensive bottle, you see.. But it is the same wine that Garat and I drank at our wedding. A bit sentimental for me.'
   Rinka says to you 'I will admit that I had my doubts.. But Garat told me that you would be able to find it. You have certainly completed your end of the bargain, and have earned the answer that you seek.'

   *** Your quest for Kingdom of Hotsmadia has progressed! ***

   Rinka says to you 'The man that rose against King Hotsmadia was Gorog.'

   A Hotsmadian Sage says to you 'Do you have my answer, the name that I seek? If you do, feel free! The name you may speak.'

say Gorog
   You say 'Gorog'

   A Hotsmadian Sage says to you 'Ah.. Very well! A job well done. You have officially completed step number one.'
   A Hotsmadian Sage says to you 'I must say, they will get more difficult from here, be sure to pay attention to what is around you and what you hear.'
   A Hotsmadian Sage asks you 'And now we'll move on to question two, what did he do before he raised a coup?'

   *** Your quest for Kingdom of Hotsmadia has progressed! ***

   A Hotsmadian Sage says to you 'Gorog was two things to our beloved King, for your next task you must report to me as to what two roles he was filling.'
   A Hotsmadian Sage says to you 'The locals again may be able to help you, though as you know, things for them you may have to do.'

   A Clean Home

   Furniture has been neatly arranged in this home to fill the space
   beautifully. Each piece decorates the room that it divides the home into,
   and the house smells of being freshly cleaned. The floor is made of
   polished wooden planks, and the walls are composed of stacked stones.

   [Exits: west]
        A wooden desk sits against the western wall.
    (X) (GW) A retired merchant stands here smiling.

say What two roles was Gorog filling before he raised a coup?
   You ask 'What two roles was Gorog filling before he raised a coup?'
   
   Voraen says to you 'Ah.. You must be on a quest to prove your Hotsmadian knowledge. Well, I can certainly not just give you the information you seek. That would be cheating, so to speak.'
   Voraen says to you 'However, I can tell you a way to discover the two answers that you are looking for.'
   Voraen says to you 'Within the past few years, I was given something that actually belonged to Gorog himself. It is a piece of a burnt page from his journal... Something that will contain both of the answers that you are searching for.'
   Voraen says to you 'Once I have all of the pieces, that is.'
   Voraen says to you 'It has been torn in half.. I currently have the top half in my possession.'

   *** Your quest for Kingdom of Hotsmadia has progressed! ***

   Voraen says to you 'Bring me back the other half and I shall give you the half that I hold. I am sure that once it has been reassembled, you will have your answers.'
   Voraen exclaims to you 'Good luck!'

   Voraen asks you 'You have returned! Have you found the bottom half of the journal page?'

give page voraen
   You give the bottom piece of a burnt journal page to Voraen.

   Voraen looks over the bottom piece of a burnt journal page carefully, his lips curling into a smile.
   Voraen exclaims to you 'This definitely looks to be the real thing!'
   Voraen looks up at you and smiles.
   Voraen says to you 'Now.. As promised, let me retrieve the other half for you. Your piece confirmed what I have been wondering about for some time. I now have no need for these. They are all yours.'
   Voraen gives you the bottom piece of a burnt journal page.
   Voraen walks over to a wooden desk and reaches into one of the cubby holes. As his hand retreats, it has a torn piece of paper in it.

   *** Your quest for Kingdom of Hotsmadia has progressed! ***

   Voraen gives you the top piece of a burnt journal page.
   Voraen smiles.
   Voraen says to you 'If you look at the two together, you will gain knowledge of what you asked me about.'
   Voraen says to you 'Good luck on the rest of your journey.'
   Voraen waves at you.

join
   You have successfully created a burnt journal page.

read journal
   The edges of this piece of parchment are burned, making it hard to
   differentiate where it was once bound into a larger book. It is clear that
   this page was once torn into pieces, though the leather parchment has since
   been sewn back together along the seams.
 
   Day of Fortune, Month of the Tiger, Year 233
 
   Today was the day.
 
   My brother had no idea what was coming.. Me! His closest advisor! But he
   will never forget.
 
   I, and I alone know what this city is capable of... What it can be! And now
   - I will bring it into the glory that it should have had under him!
 
   First step is the orcs...
 
        - G
     
     A Hotsmadian Sage smiles at you.
     A Hotsmadian Sage asks you 'Ah you have returned I see! Do you have the answers I requested you give me?'

say advisor
     You say 'advisor'
     A Hotsmadian Sage asks you 'That is correct, why yes indeed! And what was the second thing he was to our King before the secede?'
     *** Your quest for Kingdom of Hotsmadia has progressed! ***
     
say brother
     You say 'brother'
     A Hotsmadian Sage says to you 'Ah.. And in that, the city's greatest secret you have uncovered. That the King's very brother rose against him left everyone quite flustered.'
     A Hotsmadian Sage says to you 'He turned this city into something awful and cruel, made soldiers and guards from those that were once youthful.'
     A Hotsmadian Sage says to you 'Very few of us remained in the city at that time, though through it all, we had a famous line.'
     A Hotsmadian Sage says to you 'This famous message is what I now wish to know, getting through that dark time to this message we all owe.'
     *** Your quest for Kingdom of Hotsmadia has progressed! ***
     A Hotsmadian Sage says to you 'Find this message and speak it back to me, and then you will have completed step number three.'
     
     A Hotsmadian Sage looks up at you as you enter, a soft smile on her face.
     A Hotsmadian Sage asks you 'Were you able to find the message?'

say No
     You say 'No'
     
     A Hotsmadian Sage frowns slightly at you.
     A Hotsmadian Sage says to you 'Unfortunately, I can give you no hints or tricks, other than to tell you that the message exists.'
     A Hotsmadian Sage exclaims to you 'Good luck!'
     A Hotsmadian Sage waves at you.
     
     A Ruined Store

     The stones that make up the walls of this store have been neatly stacked as
     they rise up from the ground. Wooden shelves that once grazed the walls
     have mostly been chopped into pieces, only the very edges of what once hung
     still attached. An abandoned display case sits along the western wall,
     coated in a clearly visible layer of dust.

     [Exits: (east)]
          A display case stands empty and abandoned.

l case
     The steel bars that make up the frame of this display case have lost their
     shine. Glass encircles the case as a whole, dirt and dust mixed together to
     form a thick barrier that blocks full visibility to the inside. A message
     appears to have been written in the dirt layer on the glass, and through
     it, you are able to see the empty shelves within.

l message
     Scrawled sloppily into the dirt that covers the glass, rune symbols can be
     seen as they attempt to form a distinct message:  King Hotsmadia forever. We
     will triumph!
     
sayto sage King Hotsmadia forever. We will triumph!
     You exclaim to a Hotsmadian Sage 'King Hotsmadia forever. We will triumph!'
     
     A Hotsmadian Sage smiles warmly at you.
     A Hotsmadian Sage says to you 'Yes indeed. That was the message of our past. It has guided us through, and in believing it, we will last.'
     A Hotsmadian Sage says to you 'And so we have come to the final portion of your test. You must now tell me something that only one other knows to finish your quest.'
     A Hotsmadian Sage says to you 'There is something that Gorog has shared only with me, and in order to learn it yourself, the one you must talk to is he.'
     A Hotsmadian Sage says to you 'Something special was used, an object that of only he knew. A source of magic and what Gorog used to raise his powers anew.'

     *** Your quest for Kingdom of Hotsmadia has progressed! ***

     A Hotsmadian Sage says to you 'To truly prove yourself a scholar, the name of this object you must tell me. I must warn you though.. That this task and finding Gorog will not be easy.'
     A Hotsmadian Sage exclaims to you 'He will respond to your phrase if you tell him 'the Sage sent me,' and remember above all.. Do not set him free!'
     A Hotsmadian Sage says to you 'Good luck.'
     A Hotsmadian Sage nods agreeably at you before folding her hands in front of herself once again.

     The Throne Room

     Just west off of the central lobby of the palace, this room is opulent and
     elegant in decoration. A tall throne stands in the center of the room, very
     little signs of wear visible on its surface. A rising spiral staircase
     stands in the northwest corner of the room.

     [Exits: east up]
          An ornate throne has a soft glow surrounding it.
      (m) (TPFPWM)  Eeyore stands here, head held high.
      (E) (GW) King Hotsmadia stands here with an air of royalty.

l staircase
     This metal staircase spirals up to the second floor landing above, its
     topmost steps hidden within the landing itself. The base of the staircase
     appears to continue below the floor, the ground hitting it in the middle of
     the bottom step.

l floor
     The stone bricks that make up the floor in the throne room have been
     perfectly laid next to those surrounding them. The stones making up the
     large rectangle around the base of the spiral staircase appear as though
     they might be lifted up.
     
lift
     The stone trapdoor lifts silently and closes subtly after you pass through
     to the staircase below.
     
     A Dungeon Cell

     The floor and walls of this cell are composed of blackened stones, placed
     together tightly to allow no light to penetrate in from the outside. The
     door to this cell is made of solid steel, only a tiny window towards the
     top to allow visibility to the outside hallway. The furniture is sparse
     inside, and there are claw marks throughout the stone.

     [Exits: south]
          A stone bench lines the wall.
      (X) (FRW) A nyine prisoner stands here looking forlorn.
     The door closes behind you.

say The Sage sent me.
     You say 'The Sage sent me.'
     A forlorn nyine grunts.
     A forlorn nyine looks up at you, a menacing look in his eyes.
     A forlorn nyine asks you 'I suppose she thinks that's going to mean something to me, eh? Make me want to help you, is it?'
     A forlorn nyine sneers at you before looking around the cell surrounding him and letting out a deep and resigned sigh.
     A forlorn nyine asks you 'What do you want?'
     
say What was the source of magic you used to raise your powers anew?
     You ask 'What was the source of magic you used to raise your powers anew?'
     A forlorn nyine asks you 'Ha! The old fool thinks I'm just going to share that knowledge with anyone now, right?'
     A forlorn nyine chuckles darkly.
     A fire lights within his eyes momentarily before a forlorn nyine looks around his cell and sighs.
     A forlorn nyine says to you 'Tell you what. I will help you.. But I need you to do something for me first.'
     A forlorn nyine says to you 'I am stuck in here... For the rest of my life it seems.'

     *** Your quest for Kingdom of Hotsmadia has progressed! ***

     A forlorn nyine says to you 'But I could really do with a good meal. Nedyni used to make the best steak. Bring me one of her steaks and perhaps a shot of absinthe from good old Garat and we'll see about you getting your answer.'
     A forlorn nyine tilts his head at you for a moment before grumbling and walking towards the back of his cell once again.

     A forlorn nyine looks up at you longingly, the fire that once burned in his eyes completely dull.
     The door closes behind you.
     A forlorn nyine asks you 'Have you got the meal I requested?'
give steak nyine
     You give a hndo steak to a forlorn nyine.

     A forlorn nyine looks longingly at a hndo steak before eating it slowly to savor every bite.

     *** Your quest for Kingdom of Hotsmadia has progressed! ***

     A forlorn nyine asks you 'And my absinthe?'
     
give absinthe nyine
     You give a shot glass to a forlorn nyine.

     A forlorn nyine holds a shot glass between both hands and swirls it slightly under his nose with his eyes closed for a moment.
     A forlorn nyine tilts his head back and drinks the entire shot glass dry in one go.
     A forlorn nyine lifts his head back upright, a content smile upon his face. Opening his eyes and seeing you once again, his content expression turns sour.
     A forlorn nyine says to you 'I suppose you want your answer, so I will let you in on the secret.'
     A forlorn nyine says to you 'Though it has since been destroyed, it was something that my brother created long ago. Meant to be the heart of the city and keep the city protected against any enemies.'
     A forlorn nyine says to you 'However, I saw it for what it truly was, and what it could be used for. I had power unmatched by any! That is, until Hotsmadia learned of my use and destroyed it.'

     *** Your quest for Kingdom of Hotsmadia has progressed! ***

     A forlorn nyine says to you 'The object that I used in my quest was the Hotsmadian Keystone.'
     A forlorn nyine says to you 'Now leave me be.'
     
     A Hotsmadian Sage asks you 'Ah! You have returned, I see! And what is the name of the object that allowed Gorog's power to be?'

say The Hotsmadian Keystone
     You say 'The Hotsmadian Keystone'
     A Hotsmadian Sage says to you 'Ah yes, indeed! It was the Hotsmadian Keystone that he did heed.'
     A Hotsmadian Sage walks over to a glimmering plaque and sets her palm on the surface of it. As she closes her eyes, a glimmering plaque glows slightly.
     A Hotsmadian Sage opens her eyes and removes her hand from the surface of a glimmering plaque, revealing something that wasn't there before.
     A Hotsmadian Sage says to you 'And so you have officially passed the test. Congratulations, Hotsmadian Scholar. I wish you the best.'

     You receive 5 practices and 20 quest points for completing the quest for Kingdom of Hotsmadia.
     You gain 20 quest points.
     
     
     
     

TODO

TODO

TODO - Must be size SMALL(ish). Combat required. May need to speak gnomish to get the heatstone to ignite.
To get there: rec lens;u;w 13;sw 18;s;d;n
Then n 2;e;dig;get heatstone corpse;w;wear heatstone;speak gnomish;say fire;crawl
Then u;s 2;w
Then e;n 4;e;n 3;e;n 4;e;n 3;e;s;e;s;speak lens;say cube
Then n;w;n;w;s;w
When you type "scavenge", the whole room will attack. Mobs will constantly flood in.
w;n 2
crawl
wear cube
e;n;e 4;s;w 2;say cube
say past
say yes
say Llurdl

rec lens;u;w 13;sw 18;s;d;n

n 2;e
A Glacier

In the midst of the Mount Agaria massif lays an eternal glacier. The
shadows from the mountain walls that wreathe the glacier prevent the sun
from melting the glacier during the summer. The wind thunders through the
snow-covered mountain peaks, throwing large boulders of snow and ice across
the glacier. The strong winds make it difficult to stay here and flying
seems hazardous. A piece of cloth is stuck in the ice.

[Exits: south west]
la
Looking around you notice,
cloth corpse

exam cloth
The corpse of a young gnome can be discerned within the ice. Judging by the
thickness of the ice, it hasn't been here for many years. With a bit of
digging the corpse can be freed from the eternal icy tomb.

dig
You start digging in the ice and slowly freeing what appears to be the corpse of a young gnome.

exam corpse
The frozen corpse of a young gnome is half buried in the ice. Tucked inside
his jacket is a soot-covered lump of coal.
Size: small.
It is made of meat.
You see the following in the corpse of a young gnome:
a gnomish heatstone
The corpse of a young gnome is less than a quarter full.

get heat corpse
You get a gnomish heatstone from the corpse of a young gnome.

exam heats
This lump of coal is almond shaped and smooth to touch. One side has remains
of charred and burned food. Gnomish runes have been written across the
heatstone.
Size: small.
It is made of coal.

w
A Glacier

In the midst of the Mount Agaria massif lays an eternal glacier. The
shadows from the mountain walls that wreathe the glacier prevent the sun
from melting the glacier during the summer. The wind thunders through the
snow-covered mountain peaks, throwing large boulders of snow and ice across
the glacier. The strong winds make it difficult to stay here and flying
seems hazardous.

[Exits: east south west]
(E) (P) A wolverine searches the land for food.

eat moss
You eat some strange moss.
You shrink in size.
You shrink in size.
You shrink in size.
You shrink in size.

wear heatstone
A gnomish heatstone is a bit too big for you.
You hold a gnomish heatstone in your hand.

say fire
You say 'fire'
The ice starts to melt around the heatstone.

A small opening reveals itself underneath the ice.

The melted ice vanishes down the tunnel and crawling down the tunnel might show where the tunnel goes.
crawl

You crawl into a dark and wet tunnel. The tunnel suddenly drops straight
down and you find yourself unable to stop the descend. The tunnel opens up
into a vast, undergroup cavern. After a short drop, you enter an ice-cold
underground lake.

Underground Lake

Under the surface there is nothing but blackness, offering no visibility at
all. Up and down no longer have any meaning in this freezing cold water. As
there seems to be little to no current, this resembles a lake or a very
calm river. Every now and then, a ripple of movement can be felt nearby,
but what is causing it seems to be out of sight.

[Exits: none]

u;s 2;w
Underground Passage

The hallway continues east and south from here. To the south it disappears
into darkness, while to the east the hallway is lit by several torches. The
surfaces intersect at perfect angles, without the slightest incline or
unevenness. The echoes of any sound hint at a lengthy hallway. Pools of
dried blood and blood splattered on the walls remain testaments of recent
battles.

[Exits: east south]
(X) (P) The spirit of a gnome looks lost.
(Mount Agrion)-(100|100|77|76|100)-(||826)-(993XP)-(mean)-(0p49g) 000h
( )

A gnome spirit looks at you.
A gnome spirit says to you in lensmoorian 'What..where..'
A gnome spirit says to you in lensmoorian 'No...NO no..It is lost...It is all lost...'
A gnome spirit's eyes focus on you, for a second his eyes glows fiercly blue.

*** You have started the quest for Mount Agrion! ***

A gnome spirit says to you in lensmoorian 'Find Khalmo, he will know what to do. He will show you the former glory of
our city so that we shall not be forgotten.'
A gnome spirit says to you in lensmoorian 'Find..Khalmo...Find the cube..'
A gnome spirit fades away, his eyes are filled with agony as he no longer seems aware of his surroundings.

e;n 4;e;n 3;e;n 4;e;n 3;e;s;e;s
Blacksmith

The heat from the large forge at the center of the room has colored the
wooden ceiling above it black and even the stone floor has been blackened
by the heat. There are several workstations and smaller forges in the
smithy. There are display cases, but all have been broken and are empty.

[Exits: north]
A large platinum forge stands here.
(X) (P) The spirit of a dark skinned gnome doesn't seem to acknowledge your presence.
l spirit
The spirit of Khalmo (15) is a medium-sized male spirit.
This spirit of a gnome has obsidian skin and radiant blue eyes, his mind
seems to be somewhere else. His muscled arms bear sign of accidents at the
forge in the past, with old cuts and burns. Bald and hairless arms bear
witness of working with extreme heat on a daily basis.
The spirit of Khalmo is in excellent condition.

speak
You are speaking gnomish.

speak lens
Ok.

say cube
You say 'cube'

The spirit of Khalmo asks you in gnomish 'The cube eh? So you heard of the cube?'
The spirit of Khalmo says to you in gnomish 'Filudl required my help you see. Only my hammer and my forge were strong
enough.'
The spirit of Khalmo says to you in gnomish 'No matter how broken, my hammer can repair it. Strongest there is, she
is.'
The spirit of Khalmo smiles widely.

*** Your quest for Mount Agrion has progressed! ***

The spirit of Khalmo says to you in gnomish 'If it's the cube you want, it's Filudl you seek. He is an elder, a bit
eccentric, but wise. He was the one who made the cube, I just made the shell.'
The spirit of Khalmo says to you in gnomish 'I do not know what happened to him, though I fear the worst and that he
shared the same fate as the rest of us.'
The spirit of Khalmo says to you in gnomish 'Find Filudl and you will find the cube, he never went anywhere without
it.'

n;w;n;w;s;w

City Square

Two streets meet here, creating a roundabout. In the center of the
roundabout are the remains of a statue, surrounded by a patch of grass. A
magnificent building lies to the south, while to the north the street
continues through the underground city. Death and decay fills the air.
Surrounding the broken statue are the corpses of hundreds of gnomes, all
burnt and bloody.

[Exits: north east south west]
A broken basalt statue stands here.
(E) (R) A small skeletal gnome is here.
(E) (R) An undead gnome walks confidently here.
(E) (R) A wraith lingers in the shadows.
(E) (R) An undead gnome stands here and drools.
(E) (FR) Four bulbous eyes on this demon centers on you.
(E) (FR) A muscular demon grins at you.
(E) (FRW) A small skeletal gnome is here.

exam statue
This statue has been made out of basalt, which means it is not made around
here, and it does not look as old as the surrounding buildings. The upper
part of the statue has been smashed into small pieces. Dried blood,
entrails and burnt flesh cover most of the statue.
Size: large.
It is made of stone.

la
Looking around you notice,
corpses

exam corpses
Hundreds of dead gnomes of all ages have been piled here. Unlike the gnomes
above the floor, these are dark skinned but otherwise similar to their
surface cousins. If there's anything of value amongst the corpses it might
be scavenged. All the bodies have been maltreated in one way or another.
Some have had their skulls crushed, others had their guts ripped out, some
have simply been torn apart and some appear to have been crushed beyond
recognition. Some appears to have been burnt alive, their faces stuck in a
silent scream of pain and fear. Trails of blood from all directions lead
here. The demons have scavenged the area, though there might be some riches
left still.

sigh
You sigh.

shrug
You shrug helplessly.

scavenge

A demon's adequate pierce scratches your foot.
You are shocked by a bone dagger.

As you reach between the corpses, someone hands you a cube from the depths beyond.

w;n 2

City Ruins

Two streets once formed a crossroads here but a cave-in blocks the path to
the north and east, burying half of the underground city. The street
continues southwards towards a scarcely lit crossroad. Street lamps bathe
the city in an icy blue glow. Dust from stones crashing down cover the
buildings like a blanket. The street runs west and ends by the western
cavern wall.

[Exits: south west]
(E) (R) The spectre of a gnome is here.
(E) (R) A wraith lingers in the shadows.
(E) (FR) A harpy-like demon stares at you with hunger.
(E) (R) An undead gnome walks confidently here.

la
Looking around you notice,
cave-in

exam cave-in
The entire cavern roof has collapsed and buried part of the underground
city. Thousands of stars can be seen above the underground city. Familiar
constellations can be identified amongst the stars. Continual lights create
an illusion of being on the surface but not a cloud can be seen. There is a
small opening in the clutter of large blocks of stone, amongst razor sharp
rocks and several tons of rocks above. Crawling might be possible, though
quite possibly lethal if the tunnel collapses.

crawl
Squeezing through the opening, you soon find yourself crawling and inching through tight openings.
Just a little further you see what looks like an underground street.

A Solemn Chamber

The walls are bare and there are no windows to let any light inside. The
room is cold and silent. The walls, ceiling and floor are all made out of
the same grey stone. The lack of any details or decorations on the stone
walls only enhances the beauty and craftsmanship of this building. The
western wall has caved in, blocking the path out from the room. Dust and
debris covers the floor.

[Exits: none]

wear cube
You stop using a gnomish heatstone.
You hold a cube of molten lava in your hand.

exam cube
The smell of sulfur surrounds this small cube of molten lava. While it is
clearly made out of lava, it can be handled with ease. The stone is cold to
the touch and smooth to the touch from years of use.
It is made of stone.

history


The word "Time" echoes through your mind.
Everything around you goes dark and you feel disoriented.
You here a faint whisper "Find me, and you shall learn of time".

e;n;e 4;s;w 2

Schoolhouse

The basalt surfaces in this room have been polished, but instead of
reflecting light they seem to consume the light in the room. Small
continual lights float around the room, continually battling against the
darkness. The room gives a sensation of being weightless and in an endless
star-strewn void.

[Exits: east]
(X) (P) A red haired gnome smiles warmly at you.

l gnome
Filudl (15) is a small male gnome.
Unusual might be the best word to describe this gnome. His bright red hair
is cut short and with bushy red eyebrows and golden eyes, he smiles at
whomever he meets, or even when alone as if life in itself is a humorous
thing.
Filudl is in excellent condition.

say cube
You say 'cube'

Filudl asks you in gnomish 'Cube? What do you mean "cube"?'
Filudl looks uncomfortable and acts dismissively.
Filudl says to you in gnomish 'I know nothing of this cube.'
Filudl mumbles to himself something about the past.

say past
You say 'past'

Filudl asks you in gnomish 'Cube of the Past? Where did you hear of such a thing?'
Filudl says to you in gnomish 'Well...You are right. There is such an artifact...I am sad to admit that I was the one
who created it.'
Filudl sighs and shakes his head sadly.
Filudl says to you in gnomish 'It has caused me nothing but grief. I intended it to communicate with our ancestors.'

*** Your quest for Mount Agrion has progressed! ***

Filudl looks at you and nods.
Filudl says to you in gnomish 'It is a constant reminder of my failure. If only it had worked...all that knowledge
lost...'
Filudl says to you in gnomish 'Hold on...'
Filudl says to you in gnomish 'Did you...did you...you used the cube of the past to get here.'
Filudl looks both excited and in shock.
Filudl asks you in gnomish 'Am I still alive..where you come from?'
Filudl says to you in gnomish 'Wait..don't answer. I do not wish to know the future, it is not for us to know.'
Filudl studies you, nodding to himself as he does so.
Filudl says to you in gnomish 'I see now, in your eyes, my fate.'
Filudl opens his arms and looks around himself.
Filudl says to you in gnomish 'I see now my fate and the fate of my kin.'

*** Your quest for Mount Agrion has progressed! ***

Filudl asks you in gnomish 'Will you honor a dying man his last wish?'

say yes

Filudl says to you in gnomish 'To call upon the power to return to where you came from, go to the place you arrived and
request the future.'

You say 'yes'

Filudl says to you in gnomish 'You honor me.'
Filudl says to you in gnomish 'You honor all of us.'

*** Your quest for Mount Agrion has progressed! ***

Filudl says to you in gnomish 'Tell me who betrayed us. What happened to us was no coincidence. Tell me who betrayed
us.'

say Llurdl
You say 'Llurdl'

Filudl asks you in gnomish 'Llurdl? Are you sure? I knew he had a thirst that was not easilly quenched, but Llurdl?'
Filudl sighs sadly, shaking his head slowly.
Filudl says to you in gnomish 'Our future is written and it is not for us to change it, but I am grateful none the
less.'

You receive 5 practices and 20 quest points for completing the quest for Mount Agrion.
You gain 20 quest points.

Shortcuts and notes: No combat necessary. Quest begins when the mob sees you in the area. Quest can be completed by a level 1.

In Serene Tower, find The magistrate's assistant looks as if she has misplaced something here and sayto her that you'll help: rec lens;n 6;w 6;u;w;d;w 3;swing;w;n;w 2;s 3;e 2;n 2;e;n 3;e 2;s 5;w 2;s 2;w

The magistrate's assistant starts to look through the room, as if she's lost something important.
The magistrate's assistant exclaims 'I can't believe I have lost the invitation to The Guardian
Lady's Ball!'
The magistrate's assistant exclaims 'The magistrate is going to fire me, if I can not find it!'
The magistrate's assistant asks you 'Oh my goodness, would you be able to help me find it?'

sayto assistant Yes
You say to the magistrate's assistant 'Yes'

*** You have started the quest for Serene Tower! ***

The magistrate's assistant exclaims to you 'Wonderful! That makes me so happy!'
The magistrate's assistant hops around like a little kid.
The magistrate's assistant says to you 'The mailman has delivered the invitation to the wrong home,
again.'
The magistrate's assistant says to you 'I think that's what happened, anyway.'
The magistrate's assistant says to you 'You might want to go to the bank, The Tower Street Bank.'
The magistrate's assistant says to you 'Ask the Banker if he has seen the invitation.'
The magistrate's assistant exclaims to you 'Return back here with the invitation once you have found
it!'

In Serene Tower, find A banker is here waiting to assist those with banking business and ask them about the invitation: e;s 2;e 2;n 2;e

say invitation
You say 'invitation'
A banker says to you 'No, I have not seen the invitation.'

*** Your quest for Serene Tower has progressed! ***

A banker says to you 'The mailman is infamous for mixing up my mail the priestess' mail.'
A banker says to you 'Find the temple of Azshanna, and ask her priestess if she has seen it.'

In Serene Tower, find A priestess of Azshanna named Kohen is here and ask them about the invitation: w;n 6;w 2;s 3;w 2;s 4;w;s

say invitation
You say 'invitation'
Kohen exclaims to you 'Why yes, I have seen the invitation! It is right here!'
Kohen says to you 'I was going to bring the invitation to the magistrate's assistant.'
Kohen says to you 'She must be sick with worry over it. Please bring this back to her.'
Kohen gives you a invitation stamped with The Guardian Lady Ruto's seal.
Kohen exclaims to you 'May Azshanna bless you!'

In Serene Tower, find The magistrate's assistant looks as if she has misplaced something here and give them the invitation: n;e;n 4;e 2;n 3;e 2;s 5;w 2;s 2;w

give invitation assistant
You give a invitation stamped with The Guardian Lady Ruto's seal to the magistrate's assistant.
The magistrate's assistant exclaims to you 'Oh thank you! You have saved my job!'

*** Your quest for Serene Tower has progressed! ***

The magistrate's assistant says to you 'Please take this as a token of my gratitude.'
You receive 5 practices and 20 quest points for completing the quest for Serene Tower.
You gain 20 quest points.


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